Review the last game you finished

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Re: Review the last game you finished

#361

Post by I REALLY HATE POKEMON! » Fri Sep 27, 2019 6:00 am

Later Alligator sounds cool. If it gets a sequel then it practically names itself.

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Re: Review the last game you finished

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Post by Booyakasha » Fri Sep 27, 2019 6:31 am

I replayed 'Borderlands'. Knocked out the vanilla game, and the zombie expansion. Underdome is almost impossible in single-player, but I'm gonna do Secret Armory and Robo-lution.

I still like it lots.
boo----------mister monster

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Re: Review the last game you finished

#363

Post by Apollo the Just » Sun Sep 29, 2019 4:19 am

DarkZero wrote:
Tue Sep 24, 2019 7:02 am
sorry aj but this thread is only for games that you finish
TALES OF SYMPHONIA IS A GOOD VIDEO GAME AND I LOVE IT

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Re: Review the last game you finished

#364

Post by I am nobody » Sun Sep 29, 2019 12:17 pm

57. AI: The Somnium Files (9/29) (PC)

This was always going to be a weird one to review because it's directed by Kotaru Uchikoshi, who also made the Zero Escape series. VLR is my favorite game ever and ZTD isn't far behind, so even though AI has nothing to do with those games, I inevitably expect a lot from it. So, does it live up to his previous work?

Yes and no.

Start with the "no." A huge part of what made the ZE games so incredible is that they're very contained mysteries. You know the whole cast from the get-go and you usually have most of the information for any given event soon after it happens. They're games you can spend longer thinking about than actually playing, because the tools you need to solve the mysteries are already there. AI, by contrast, presents its story in a more typical police drama fashion. The cast is slowly revealed over time and know almost nothing when each new twist comes up. It's still effective, but there's nothing to pick over when you're not playing like in ZE.

The other downside is that the escape room puzzles are basically gone. You still get dream sequences that are a little like them, but while these are generally interesting, it's a stretch to call them puzzles and I don't think they integrate gameplay and story as well as ZE did. Having said that, I don't think either of those are a huge downside if, unlike me, you weren't expecting something like ZE. And the rest of the game is brilliant regardless.

AI is basically a near-future detective story about police with a fancy machine that lets them enter suspect's dreams and a serial killer who takes people's left eyes. That sounds like it'd be an extremely dark game, and at times it is, but it manages wild swings in tone extremely well. It's disturbing when it needs to be, but it's also one of the funniest games I've ever played and explores loss and family relationships in an exceptionally touching and authentic way. It covers the full range of emotions in a way that absolutely should not work, and yet somehow almost always does. And it's hard to overstate how important that is. Having a cast you genuinely care about in a game that's as unpredictable as this makes every scene far more impactful. It would've been easy to write a sad, stressful game with this plot, and they did, but it also had me cheering, laughing, and feeling for these characters in a way I absolutely did not expect. That's its biggest triumph.

I can't pretend I'm not a little disappointed that it doesn't have my favorite parts of ZE, but it's nonetheless an obviously phenomenal game in its own right. As long as you can stomach and/or look away from some occasionally graphic content, this comes with highest recommendations.

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Re: Review the last game you finished

#365

Post by Deku Tree » Tue Oct 01, 2019 9:32 pm

I finally wrapped up Divinity II: Original Sin. I would recommend the game, but there are annoying things about it. The inventory management gets pretty tedious and the crafting system is really underdeveloped. My favorite things about the game are the combat mechanics and the amount of freedom the game gives you to make choices. Choices both in the narrative and in the degrees of freedom in the combat that lets you get pretty clever with some stuff. The combat is a turn-based system that reminds me of the few times I played tabletop figurine games, though with many more skill and item options. I liked the main storyline and each stock party member has their own pretty well developed side story.

I played on PS4 and have seen that it's available on Switch, but it's pretty clear this is a game best played on PC.

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Re: Review the last game you finished

#366

Post by Hotel Security » Thu Oct 17, 2019 5:13 pm

Beat Salt & Santuary at 100%. This is absolutely a "side-scrolling Dark souls." It's remarkable how many things were lifted from the Souls games but this is a good thing as I liked that aspect.

Despite the borrowing, the game still plays like a Metroid clone with the melee combat and maze-like levels but the worlds feel a little more nature at times. It was easier to create an OP build in this game than the Souls games but I still enjoyed the gameplay and the bosses could still kick your butt if you weren't careful. Has a good amount of option areas, items and bosses and some decent lore though, much like Souls games, the lore only barely applies to the overall plot. Pretty good effort for a 2-person husband and wife team.

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Re: Review the last game you finished

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Post by I REALLY HATE POKEMON! » Thu Oct 17, 2019 6:32 pm

The art absolutely killed Salt and Sanctuary for me. It is just poor. Too bad because I read good things about it, but I'm picky about art (not so much graphics).

Anyway, I beat Shantae: Half Genie Hero. I didn't screw around collecting stuff or going for a good ending, or different modes really. Since I beat it within just several hours I'm glad it was short but tgere wasn't much to it in terms of story or challenge. It was just okay.

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Re: Review the last game you finished

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Post by Marilink » Thu Oct 17, 2019 9:15 pm

Goose Game is delightful. Don't have the energy to write a full review.

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Re: Review the last game you finished

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Post by X-3 » Sun Oct 20, 2019 1:13 pm

8.) Final Fantasy V

This was for the Job Fiesta a few months ago. Really fun game. Plotwise though you don't really accomplish very much at all, which to be fair seems to be a problem with FF plots in general but kind of exacerbated here due to how much the party gets cutscene'd, especially by Exdeath. I also think standard turn-based is better than ATB.

9.) Mario Maker 2

Mario Maker 2 is basically an upgrade over the original in every relevant way. Unfortunately, like the original I don't think it's for me. I played it for a week or two, made a stage or two and then kind of lost interest. Alas.

10.) Astral Chain

While I do not think Astral Chain is a bad game, I do think it is one of Platinum's weakest games and a bit of a disappointment overall. The combat system is still decent, though it has a bit of a higher learning curve due to the nature of it. Early-on can be a bit hellish, as the game doesn't really give you the real combat system (why) until Chapter Two and enemy tells can initially be hard to figure out due to how red and disorienting the Astral Plane is. The ranking system is a bit strange compared to other Platinum games: rather than get judged in three categories, you more-or-less accumulate bonuses by doing stuff in combat. While this means you avoid the trial-and-error hell of getting a good score like in Platinum games (oops I got scratched, restart from checkpoint!) it does result in a strange system where you can literally die like 3 times and still get a S+ because, hey, nice Perfect Calls. Still, once you get the hang of it it's a thrill to wail on enemies with your Legions.

Where Astral Chain falters is its pacing and level design. With Astral Chain I see Platinum trying really hard to make a game that's not just pure action, and I respect that. I don't think they really succeeded though: a lot of the other stuff you do is either pretty bland or pretty annoying. The platforming sections in the Astral Plane that pop up time and time again are a cute idea but they don't translate into being actually engaging. The detective sections boil down to listening to witnesses and then getting quizzed on what they said. There's other stuff too, like shootin' and stealth missions that are pretty meh too, made worse by the fact that they can be ranked which I imagine is absolute hell if you want to shoot for those S+s.

I think it's worth bringing up the story too. It's surprisingly bland for how cool the concept is and how much you can tell they tried. The supporting cast doesn't really leave a mark, and the antagonists are pretty-= dare I say it again-- bland. The direction of the story is so predictable and telegraphed that you can guess it correctly from the game's announcement trailer, and there's an early cutscene that all-but spells it out for you. Despite this, the game strings you along for hours, and even has an ultimately pointless Chapter where your officer goes sleuthing for the truth. (spoiler: you don't find out ****) So basically:
Spoiler.
"Hey, is this one of those games where the guy you're working for has a keikaku and is the real villain? He's talking ominously with not-SEELE in the shadows about godhood and stuff."
"N-no!"
*20 hours later*
"hahaha you dumbass he was the bad guy all along!"
I will say that they actually did kind of a good job with your twin sibling. Kind of a Diet 9S in several respects sure but better than I expected. They have the stereotypical "dang I hate being weaker than my super-special twin" thing but when push comes to shove they've got your back.

11.) Link's Awakening Remake

This is probably the most "it's as average as I expected" game I've played in recent years. I don't think the 'new content' they added is particularly good. Fishing has a bit more meat to it than a Heart Piece, which is okay once you learn how it works I guess. (only tap A when they pull away) The Trendy Game has more prizes, which I'm pretty sure is something I'm sure no one asked for. There's a new Chamber Dungeons side...game that's feels pretty half-baked. You put together rooms you've been in and then go through them. Without the over-arching dungeon design it's pretty boring and basically ensures that you'll only 100% the game once because a Seashell, a Bottle and a Heart Container are behind it. Speaking of Seashells, they've almost doubled the amount in the game, a move I'm a bit mixed on. Is it padding that makes getting the lvl 2 sword more inconvenient, or appropriate for a $60 title in 2019? Are the new Seashells too hard to find or am I biased because a lot of the Seashells in the original are I'M A SEASHELL HEY OVER HERE SEASHELL HERE DIG HERE IDIOT?

Mundanely enough, what I enjoyed the most about the remake were the QoL changes. One of the big limitations of the original was having only two buttons and having to swap items constantly. Now the Sword, Shield, Power Bracelet and Pegasus Boots are permanently mapped and you have two free buttons to use, solving that problem about 95%. You'll probably have one button reserved for Dwayne's Feather so there's just some tolerable switching late-game between the Hookshot and Boomerang. This also means the Boomerang is probably even stronger than it is in the original. The Shield, even more-so. The Hookshot and Wand got nerfed though, which is simply tragic. Quick-travel is overhauled to be more like other Zeldas, which is eh. More convenient but by the half-way point it does feel like you can just teleport everywhere a bit too easily. Textboxes are probably faster than any other Zelda game and because of the aforementioned button changes the game doesn't stop you whenever you brush up against something without the right item equipped.

Art style is alright, but in general I'm not really a graphics-appreciating guy. One thing I will say though is that I don't really like the...bounce enemies have. I don't really know how to describe it but it was something I noticed about LBW as well Music is definitely good but the originals are probably more of my jam. The frame-drops are frequent, noticeable and painful which is a shame because the game looks quite nice when it's at 60 fps. Hero Mode is Hero Mode, tough early-game but pretty fair due to how the game handles Bottles and Fairies. Try fighting Genie without sweating, btw. In general I'd say it's Link's Awakening so it's good but if you took the original and magic'd it to have these QoL changes it'd be just as good or better. Which...I'm not too beat up about honestly. I expected remaking LA to be kind of an instance of being between a rock and a hard place, and lo behold it is.

Going through LA's swift pacing and fun dungeons makes me profoundly sad that they don't make more 2D Zeldas though. Imagine a 2D Zelda with a small, simple hub but like 16 dungeons or something. 3D Zelda is reexamining the exploration aspect and Nintendo seems adverse to making a 2D overworld from scratch. It's not like Zelda should be one or the other, but seeing-as 2D Zelda will probably always be the 'smaller release' going forward it'd be a neat experiment.

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Re: Review the last game you finished

#370

Post by Marilink » Sun Oct 20, 2019 5:09 pm

^They we’re willing to experiment with the 2D Zelda formula a bit with Link Between Worlds, which is the most recent non-remake 2D Zelda. I wouldn’t be surprised if we see further new directions in subsequent games. If LA Remake’s sales numbers are any indication, 2D Zelda is still here to stay.

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Re: Review the last game you finished

#371

Post by I am nobody » Sun Oct 20, 2019 8:11 pm

58. Spyro the Dragon (PC) (10/20)

While I have to give Toys for Bob credit for the incredible job they did remastering this to *look* like a modern game, it absolutely still feels like a 20 year old platformer. It's a collection of vaguely themed levels clearly designed to hide the PS1's incredibly limited draw distance, the world is minimally interactive, and the plot is so threadbare that I don't even know why they bothered with one. The boss fights are seemingly optional and receive so little fanfare that I didn't even realize I'd found the boss in the first two battles.

It's a good enough time for the three hours it lasts, but everything it does has been done much better by a dozen games in the years since.

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