XBox Adaptive Controller

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Saria Dragon of the Rain Wilds
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XBox Adaptive Controller

Post by Saria Dragon of the Rain Wilds » Thu May 17, 2018 9:04 am



This is such a wonderful step towards catering to people with accessibility challenges. I am so happy to see technology continuing to expand into inclusiveness like this. The difference it makes to people's lives to have adaptive products is huge.

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Re: XBox Adaptive Controller

Post by Saria Dragon of the Rain Wilds » Thu May 17, 2018 9:08 am

How it works:


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Re: XBox Adaptive Controller

Post by Saria Dragon of the Rain Wilds » Thu May 17, 2018 9:09 am

https://news.xbox.com/en-us/2018/05/16/ ... ontroller/
At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.

As I discussed at the annual DICE conference in February, when we truly design for all, we help make the world more equal. That’s why I’m so excited about today’s Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.

For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.

Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs. It was developed in partnership with organizations around the world, including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development. Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable. In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.

To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we’ve worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller. These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller. More recommended partner devices can be found here.

The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond. We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design. Make sure you check out today’s feature on Microsoft Story Labs and hear directly from Microsoft Chief Accessibility Officer Jenny Lay-Flurrie in her blog today to commemorate Global Accessibility Awareness Day.

At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. We’re looking forward to sharing more about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and we’ll share more information soon about pre-order availability.

Meanwhile, don’t forget to check out Ability Week at starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs.

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Re: XBox Adaptive Controller

Post by Saria Dragon of the Rain Wilds » Thu May 17, 2018 9:12 am

https://www.specialeffect.org.uk/specia ... controller
SpecialEffect are proud to confirm their involvement in the design and testing of Microsoft’s Xbox Adaptive Controller, a customisable Xbox Wireless Controller designed primarily for gamers with limited mobility. The controller features large programmable buttons and connects to external devices such as switches, buttons, joysticks, and mounts, to help make gaming more accessible for everyone.

"This has been a milestone collaboration for us,” said SpecialEffect Founder and CEO Dr Mick Donegan. “Our experience in helping people with complex physical disabilities to access video games has enabled us to provide not only very relevant advice about features and design, but also direct feedback from a user-centred perspective. Microsoft have a competitively-priced product here that has massive potential to help many more people globally to enjoy the magic of video games."

The charity were one of several accessibility non-profits and special interest groups asked by Microsoft to be in involved in the planning and development phases of the controller. Other organisations included The AbleGamers Foundation, The Cerebral Palsy Foundation, SpecialEffect and Warfighter Engaged. This also included a large number of gamers with accessibility needs who work with and through these organisations.

“Creating complex game control setups for people with severe disabilities takes time, care and specialist expertise,” said Dr Donegan. “With so many factors to be considered - comfort, safety, positioning, equipment selection and mounting - this first-party product provides a terrifically versatile and effective way of connecting our game setups to the console.”

George Dowell, a SpecialEffect beneficiary, was involved in the testing of the new controller. He lost much of the use of his hands due to a spinal injury, and now has a switch control setup designed by SpecialEffect that lets him play his games. This now connects to his Xbox via the new Adaptive Controller.

“The compatibility with the Xbox is great and you haven’t got to worry about unplugging it and plugging it back in to get it to work," he said. "The ability to switch between button layouts for different games also saves a lot of time.”

“It’s great that the Adaptive Controller has options to add different accessories,” added Liz Power, a Specialist Occupational Therapist at SpecialEffect. “It’s going to lend itself to the creativity of users everywhere, to be able to come up with their own unique setups.”

More details of the Xbox Adaptive Controller

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Re: XBox Adaptive Controller

Post by Saria Dragon of the Rain Wilds » Thu May 17, 2018 9:13 am


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Re: XBox Adaptive Controller

Post by Valigarmander » Sat May 19, 2018 4:17 am

Neat. I'm really glad to see gaming being made more accessible like this.

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Re: XBox Adaptive Controller

Post by Marilink » Sat May 19, 2018 7:24 am

This thing is so freaking cool. Good on ya, Microsoft.

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Re: XBox Adaptive Controller

Post by Calamity Panfan » Sat May 19, 2018 12:19 pm

I'm so happy about this. So ****ing cool.

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Re: XBox Adaptive Controller

Post by MeowMan » Sat May 19, 2018 12:51 pm

This is really neat. I hope other companies follow through with similar things.

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Re: XBox Adaptive Controller

Post by Sim Kid » Thu May 24, 2018 2:09 am

That really is interesting that people did this, Iv'e asked how it is accessible and what makes it accessible.

I hope we get to see some of the adaptives that were made for it!

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