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Divinity: Original Sin 2

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Sim Kid
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Divinity: Original Sin 2

Post by Sim Kid » Wed Sep 06, 2017 12:24 am

The game will come out of early access in literally 9 days. What do you intend to do when you load it?

And those of you who played early access, do you intend to do things differently when the game releases for real? (especially the Undead, Undead character, and The Beast character origins.)

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Re: Divinity: Original Sin 2

Post by I am nobody » Wed Sep 06, 2017 6:27 am

Played the elf before and probably will again for my first playthrough.

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Re: Divinity: Original Sin 2

Post by е и ժ е я » Thu Sep 07, 2017 12:06 am

I actually only know very little about the game. Give us a rundown?

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Re: Divinity: Original Sin 2

Post by X-3 » Thu Sep 07, 2017 4:21 pm

It's a top-down isometric CRPG that was Kickstarted, just like its predecessor. I don't know if it follows D&D rules or does its own thing.

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Re: Divinity: Original Sin 2

Post by I am nobody » Thu Sep 07, 2017 5:22 pm

It very much does its own thing. Speaking as someone who cannot stand traditional CRPGs, it's a great game for people that've never been convinced by those.

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Re: Divinity: Original Sin 2

Post by Sim Kid » Sun Sep 10, 2017 10:08 pm

X-3 wrote:
Thu Sep 07, 2017 4:21 pm
It's a top-down isometric CRPG that was Kickstarted, just like its predecessor. I don't know if it follows D&D rules or does its own thing.
It more does its own thing, though a lot of things have their roots in D&D. It also does have a GM mode, essentially making the game a spiritual successor to Neverwinter Nights in a way.

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Re: Divinity: Original Sin 2

Post by I am nobody » Sun Sep 10, 2017 10:10 pm

Thankfully without anything resembling the combat of NN.

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