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It's the little things that matter.

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Valigarmander
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It's the little things that matter.

Post by Valigarmander » Sat Jul 18, 2015 6:47 am

Post small, almost insignificant things in games that you really appreciate.

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I like in Super Mario RPG how if one party member uses a beneficial item or spell on another, the recipient will say "thank you."

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Post by Random User » Sat Jul 18, 2015 6:50 am

Speaking of gratitude, the cry of Shaymin, the Gratitude Pokémon, sounds like it's saying "thank you!" towards the end of it.

[MEDIA=youtube]ua5jaJCiWZQ[/MEDIA]

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Post by ScottyMcGee » Sat Jul 18, 2015 10:42 am

I think I remember someone from VGF specifically ranting about how they hate this, or maybe it's my imagination, but suck it; I actually really did like how in Super Mario 64 there'd be a glare when you looked up at the sun.

I can't find a specific image of it from the game itself so I'll just post a picture to show what I'm talking about

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Post by Valigarmander » Sat Jul 18, 2015 4:43 pm

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I love how Donut Secret 2 overlooks the final area on the world map. This is a secret route you can encounter early on in the game, and it's a cool preview of the last stretch before Bowser. Especially playing this as a kid, when the endgame seems eons away.

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Post by Booyakasha » Sat Jul 18, 2015 5:18 pm

^^That might have been me, friend. And I stand by it----------fake lens flare is garbage.
boo-----------------------few who look upon his yucky elongated wiggle-hands live to tell the tale

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Post by Valigarmander » Sun Jul 19, 2015 5:39 am

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A lot of the levels in Duke Nukem 3D are based on realistic settings, and I like the way the enemies are sometimes caught interacting with them, like sitting on office chairs or toilets, watching porn in private booths, hitting up hookers, or enjoying the rides at Babe Land.

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Post by е и ժ е я » Sun Jul 19, 2015 9:34 am

Rage has literally the best easter eggs in it, and probably about 1% of players will ever see them in-game, they're so well hidden:

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But as far as the little details go, the enemy death animations are pretty much perfect. They segue from one thing to another and stumble forward after they're already dead. I've never seen another game do anything nearly so well in animation without it being completely canned from start to finish:

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I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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Post by I am nobody » Sun Jul 19, 2015 11:23 am

Speaking of throwbacks, I ended up not liking the new Wolfenstein very much, but the "nightmares" you can have are pretty cool:
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Civilization III has a bunch of neat "probably never see it" touches. Leader units change to Santa, Elvis, zombies, or leprechauns on certain days, advisers yell "Sleep is for the weak!" if you play too late, and then there's the music references:
Image (Maybe they liked it better that waaay)
And
Image

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Post by Valigarmander » Thu Jul 23, 2015 3:41 pm

[MEDIA=youtube]dD3k4iY34Xc[/MEDIA]

I like that Mario will fall asleep and start dreaming if left alone for long enough in Super Mario 64.

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Post by I REALLY HATE POKEMON! » Thu Jul 23, 2015 4:04 pm

The sprites on the overworld map screen of Chrono Trigger have neat little idle animations.

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Post by ScottyMcGee » Thu Jul 23, 2015 4:13 pm

^THAT REMINDS ME

I loved the overworld to Donkey Kong Country and I felt that Donkey Kong Country Returns lacked some of the minute charm from the original. The original had those little animated icons of DK and Diddy on the map. The new game just had an icon with DK's face. Boring.
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Post by I REALLY HATE POKEMON! » Thu Jul 23, 2015 4:25 pm

DKCR had zero of the charm. DKC had a sorta realistic aspect to the world and characters. The worlds weren't as fantasy looking as they are now IMO, and DK would make a more believable call. Now he sounds like Goofy.

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Post by The Amazing Tazy Ten » Thu Jul 23, 2015 5:05 pm

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In Power Instinct Matrimelee there are several variations of THIS stage. The one centered on a long walkway with a section for someone to sing in it. Each variation holds a different song and band and not only do the sprites change but the large screen adapts as well and both follow the song almost to a tee. It not the only stage that has characters singing in the background. In fact this entire game is filled with neat little vocal tracks (that are pretty funny if you translate them). It helps the over the top tournament feeling the game is aiming for.

[MEDIA=youtube]BwZ58_TMeZ4[/MEDIA]

AAAAAAAAAAAAAAAAAAAAAAAAAAGH! WHAT'S WRONG WITH BEING FAT?!

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Post by ScottyMcGee » Thu Jul 23, 2015 10:57 pm

[QUOTE="I REALLY HATE POKEMON!, post: 1547582, member: 18119"]Now he sounds like Goofy.[/QUOTE]

Oh my God.

He kind of does.

I can't un-hear that now.
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Post by LOOT » Fri Jul 24, 2015 3:20 am

I like how in RPGs they sometimes acknowledge your accomplishments if you do quests after accomplishing certain tasks. IE right now in FFXIV, the main quest has you over all three main areas and the main zone you started in has the leader of the adventurer's guild there praising you moreso than the others, saying how much you've grown and such. What was more neat is that when you join a Grand Company (one of those three zones' factions), when you arrive to assist with the main quest and are aligned with them they will welcome you and even salute you properly if you're already a Sergent.

I think Skyrim did this, weren't you able to skip the initiation quest for the Civil War if you were publicly announced as Dragonborn? Some other things I'm sure.

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Post by ScottyMcGee » Fri Jul 24, 2015 2:52 pm

I always liked how in Mario Kart the characters glance at each other when they pass each other. It's most apparent in the original SNES Mario Kart. I can't actually remember if they do it in the subsequent games or some of them or not at all; it's all so chaotic now that I don't really pay attention if they do.
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Post by Valigarmander » Fri Jul 24, 2015 2:56 pm

^
[MEDIA=youtube]PpxDuNFBVj8[/MEDIA]

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Post by Softguitar » Fri Jul 24, 2015 5:26 pm

[MEDIA=youtube]uhZHoCQ6uHA[/MEDIA]
OMG, he threw it away.

And for everyone who played Earthbound before:
[spoiler]You enter your name and it will appear in the credits.[/spoiler]
"You tried, step aside, you're denied." - Marie

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Post by Valigarmander » Sat Aug 01, 2015 2:43 am

Super Metroid has some really clever ways to teach players how to use their newly-acquired powerups without blatantly stating it, and I've really been appreciating it as I play through the game again (for my really cool speedrunning thread that you should check out here). One of my favorites, and one of the most subtle, is the Speed Booster.

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The Speed Booster is found in Norfair. The chamber that contains it is located at the bottom of a very long descending corridor. Nabbing the powerup apparently sets off a booby trap, and both the item chamber and the corridor outside it begin to quickly fill with lava. The only way to avoid an unwanted dip in the lava is to run back up the sloping corridor, thus activating the Speed Booster as you go. Even if you've never played a Metroid game before and have no idea what the Speed Booster does, this sequence forces you to start running so you can notice "oh, that's new."

There are many other examples of this as well. I **** love this game.

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Post by Valigarmander » Mon Aug 10, 2015 8:14 pm

Speaking of Super Metroid, I love when the smaller segments of a larger world fit together cohesively. Like how in SM, all the elevators line up perfectly.

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