Bad parts in great games.

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Bad parts in great games.

Post by VG_Addict » Thu May 31, 2018 8:33 pm

Even the best games ever made have THAT part, whether it's a level, a boss, puzzle, whatever, that are so annoying and frustrating that it brings the rest of the game down.

For me, it's the Anor Londo Silver Knights in Dark Souls 1. If you try to block the arrows, you'll get knocked back, usually falling off the ledge and to your death. You just have to get lucky and make the Knight on the right fall off the ledge.

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Re: Bad parts in great games.

Post by DarkZero » Thu May 31, 2018 8:37 pm

the only thing i ever groaned at in breath of the wild was the handful of shrines requiring motion controls because i was playing on the wii u with a pro controller and i hate being forced to switch to the gamepad.
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Re: Bad parts in great games.

Post by X-3 » Thu May 31, 2018 8:46 pm

The Boobeam Trap in Mega Man 2 is pretty annoying in large part due to how punishing it is if you waste any ammo.

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Re: Bad parts in great games.

Post by CaptHayfever » Thu May 31, 2018 9:31 pm

Labyrinth Zone. Sonic's sluggish movement + the drowning music + the worst boss fight in the game.

And remember, "I'm-a Tails, number one!"

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Re: Bad parts in great games.

Post by I am nobody » Thu May 31, 2018 10:01 pm

I'll also point to something in Anor Londo: the Cathedral Rafters are inexcusably bad. Nothing about fighting ranged enemies on a narrow platform with 90 degree turns over an instant-kill fall is fun.

More recently, there's a point about 2/3rds of the way through Pokemon Moon when the game decides it'd be really fun if you only fought extremely underlevelled Team Skull members for about an hour. I love that game, but I came really close to giving up on it because of how tedious that got.

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Re: Bad parts in great games.

Post by Marilink » Fri Jun 01, 2018 8:18 am

Rainbow Ride in Mario 64. Honestly, it wouldn’t be so bad if that game had any semblance of checkpoints. It’s intended to be the endgame challenge level. But to make one wrong move/get hit by fire/bump an enemy/mistime a walljump, get sent careening into the abyss, and then have to start all the way at the beginning with a crawling carpet ride...

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Re: Bad parts in great games.

Post by PKfire » Fri Jun 01, 2018 12:24 pm

I'm going to bring it forward to the PlayStation 4 and Persona 5. Whenever you have to drag yourself into the jail cell and talk to Igor (or Jiraiya for the naruto fans.) There is always that terrible god awful opera dread chorus background music and it would get to the point where I would just go mute the tv when I walked in there. I'm not bashing the game's soundtrack either. I think it's awesome. It's just that one annoying room.

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Re: Bad parts in great games.

Post by Valigarmander » Fri Jun 01, 2018 11:51 pm

Sailing in The Wind Waker.

Blue coins in Super Mario Sunshine. Apart from being padding (240 coins to collect for 24 of the game's 120 shines), there's no indication whatsoever which blue coins you've collected, so if you end up with 239 coins and don't know which one you missed, good **** luck finding it.

The Chozo Artifacts from Metroid Prime (and to an even greater degree, the Sky Temple Keys from Metroid Prime 2). They weren't completely unbearable, but it did interrupt the flow of the game to have to go on an Easter egg hunt before continuing to the endgame.

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