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20 Criticisms of a Great Game

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Re: 20 Criticisms of a Great Game

Post by X-3 » Sun Aug 20, 2017 7:09 pm

Number Seven

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1.) The WEAPON GET screen takes too long to finish, especially when Dr. Light calls you up.

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Re: 20 Criticisms of a Great Game

Post by DarkZero » Sun Aug 20, 2017 7:17 pm

2. the weapons aren't balanced very well. metal blade is basically god mode, meanwhile atomic fire is barely useful on the boss that's supposed to be weak to it

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Re: 20 Criticisms of a Great Game

Post by The Amazing Tazy Ten » Sun Aug 20, 2017 10:17 pm

3. Boobeam Trap is one of the worst bosses ever devised. It's only damaged by Crash Bombs and there are walls that you can only destroy with Crash Bombs. On paper it's not a bad idea but in practice the NES isn't good enough for this and you're pretty much dead if you don't have Crash Bombs at all. The only thing that saves this boss from making Megaman 2 broken is that the crash bombable walls stay gone so eventually you CAN win. Not that it excuses anything because that was probably an accident.

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Re: 20 Criticisms of a Great Game

Post by X-3 » Mon Aug 21, 2017 3:01 am

4.) When you defeat the final boss, you're immediately treated to a bunch of bright flashes an ear-piercing sound effect.

Also I added a 'table of contents' to the first post, just in case someone needs to check if a game has been criticized already or not.

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Re: 20 Criticisms of a Great Game

Post by Valigarmander » Sat Aug 26, 2017 6:52 am

5. Air Shooter is kind of lame. You'll probably only ever use it in the rare situations where Metal Blade doesn't work.

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Re: 20 Criticisms of a Great Game

Post by Artemis008 » Sat Aug 26, 2017 7:09 am

The Amazing Tazy Ten wrote:
Sun Aug 20, 2017 10:17 pm
3. Boobeam Trap is one of the worst bosses ever devised. It's only damaged by Crash Bombs and there are walls that you can only destroy with Crash Bombs. On paper it's not a bad idea but in practice the NES isn't good enough for this and you're pretty much dead if you don't have Crash Bombs at all. The only thing that saves this boss from making Megaman 2 broken is that the crash bombable walls stay gone so eventually you CAN win. Not that it excuses anything because that was probably an accident.
It was in the Genesis remake, so it's not a mistake.

5.God grant me sram, inputting passwords takes too long.

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Re: 20 Criticisms of a Great Game

Post by DarkZero » Sat Aug 26, 2017 7:40 am

6. things like quick man's lasers or heat man's yoku blocks are basically pattern memorization + optimizing a run for fairly lengthy stretches where the punishment for messing up is death, and it's a big part of the reason the game can be frustrating at times

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Re: 20 Criticisms of a Great Game

Post by Marilink » Sat Aug 26, 2017 11:20 am

7. This is a problem with Mega Man classic games in general, but verticality in level design is difficult to deal with in MM physics. This problem wasn't really "fixed" until MMX, but the level designers still wanted to use vertical designs more often than maybe they should have.

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Re: 20 Criticisms of a Great Game

Post by The Amazing Tazy Ten » Sat Aug 26, 2017 1:02 pm

8. The IDEA of the final boss only being damaged by Bubble Lead is a good idea, but unfortunately, the stage has no way to replenish weapon energy, meaning that if you run out you'll have to get a game over to get your energy back and try again.

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Re: 20 Criticisms of a Great Game

Post by X-3 » Mon Aug 28, 2017 7:35 pm

9.) There isn't much of an ending.

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Re: 20 Criticisms of a Great Game

Post by DarkZero » Mon Aug 28, 2017 8:18 pm

10. this is kind of an extension of marilink's thing but crash man's stage really drags

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Re: 20 Criticisms of a Great Game

Post by X-3 » Mon Aug 28, 2017 8:32 pm

11.) The song that plays in Wily3+4 is a major step down from the iconic Wily1-2 theme.

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Re: 20 Criticisms of a Great Game

Post by Marilink » Mon Aug 28, 2017 8:51 pm

12. I can live without a charge shot, but sometimes going back and not being able to slide is a real drag.

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Re: 20 Criticisms of a Great Game

Post by The Amazing Tazy Ten » Tue Aug 29, 2017 8:01 am

13. The Dragon of Wily 1 is kind of a crapshoot since most of the time if you get hit by a fireball you get knocked into the pit. Good luck if you don't use its weakness because you'll need to be lined up perfectly to hit the thing. It's not the worst boss in the game, but it can be nerve wracking if you're not that sure of yourself. It was an inventive idea to fight a boss on small platforms but obviously there's a reason no one but masochists have gone back to it.

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Re: 20 Criticisms of a Great Game

Post by DarkZero » Tue Aug 29, 2017 8:16 am

^true, but if you manage to figure out to just stand on the top platform the whole time it invalidates a lot of the challenge

14. curiously omits the ability to revisit stages you've already beaten even though mega man 1 lets you do this. this is unfortunate because being able to revisit stages with a full arsenal of weapons and items would add a lot of replay value.

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Re: 20 Criticisms of a Great Game

Post by Marilink » Tue Aug 29, 2017 9:30 am

15. Like all full-screen Mega Man weapons, Time Stopper is really good...but it's so good that I never use it for fear of "wasting" it.

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Re: 20 Criticisms of a Great Game

Post by Marilink » Thu Aug 31, 2017 1:32 pm

Bump because I like this topic and don't want it to die

16. The composer went a liiiiiittle overboard on the galloping bass line rhythmic pattern.

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Re: 20 Criticisms of a Great Game

Post by X-3 » Thu Aug 31, 2017 2:28 pm

17.) Let's face it, the sound effect for the Metal Blade is grating.

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Re: 20 Criticisms of a Great Game

Post by DarkZero » Thu Aug 31, 2017 3:43 pm

18. the final boss is actually pretty easy, especially compared to wily machine 2

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Re: 20 Criticisms of a Great Game

Post by X-3 » Thu Aug 31, 2017 3:54 pm

19.) If you use the Flash Stopper in Metal Man's stage as the enemies on gears are falling down, their hitbox will be where they land even if their sprite appears to still be in mid-air.

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