Super Mario Odyssey

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Re: Super Mario Odyssey

Post by X-3 » Fri Nov 03, 2017 9:39 pm

This game is pretty great. However, at 600 moons, I'm feeling pretty unenthused about the post-game as a whole thus far. Objectives get too samey across Kingdoms and the incentive for progression is handed to you all too easily. Maybe things will change but I definitely preferred the game before the credits, which hasn't been a thing since Galaxy or NSMBWii I guess.

boy am I greedy

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Re: Super Mario Odyssey

Post by е и ժ е я » Sat Nov 04, 2017 3:34 am

SD and I got the game to celebrate our anniversary, so far I am at the Forest kingdom, having near maxed out the Desert. This is, like Breath of the Wild, very nearly what I expected and desired from a 3D Mario game and to have it finally appear on the Switch is fantastic. It is very good to see Nintendo gaining new life and re-evaluating their core direction for these series once more.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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Re: Super Mario Odyssey

Post by X-3 » Tue Nov 07, 2017 4:52 pm

SGDQ 2018 Bonus Incentive: 100 Jumprope Race
Spoiler.
HEY

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Re: Super Mario Odyssey

Post by Marilink » Wed Nov 08, 2017 9:48 am

I'm around 750 moons or so. Almost completed with the Luncheon Kingdom. Only have Bowser's Castle, Moon, and the <Spoiler> Kingdom left--already did all of the Dark Side.

I'll be sad when it's done.

to X-3's point about the repeated objectives, I actually don't mind. The only moons I really don't like are the traveling birds, because they just take forever. But I love doing the Koopa races, I enjoy the Goomba Towers of Love...no repeating objective aside from the birds has really felt tedious to me.

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Re: Super Mario Odyssey

Post by X-3 » Wed Nov 08, 2017 10:31 am

I managed to acquire every unique Moon and costume. Now to grind to 999 Moons (I don't know if doing that does anything, but) and do THAT and then... it ends. (edit: I did it)

The repeated objectives that vary from Kingdom to Kingdom like the races are great. Stuff like catching birds and rabbits and talking to a recurring NPC out in the open, not so much. Post game wasn't that bad overall though.

Tips for Jump-Rope:
Spoiler.
Until you reach 50, you want to jump right after the NPC says "hey" or "eh". After that, you want to tap the jump button right as they say it.
You'll have to get into the rhythm so it'll take a lot of tries. You'll want Mario to do the smallest hop possible which can be tricky to pull off 50 times in a row consistently. One option is to drive the moped into the area for a heavier jump.
Tips for Volleyball:
Spoiler.
This one has a pretty good cheese method. If you activate 2P mode, you can move Mario off the field right away and leave things to a fully-controllable Cappy, who is much faster and can handle the faster rebounds. You also have a very small window if the ball lands on the field to save it which helps. I recommend staying close to the net so you can react quickly if the snail spikes the ball.

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Re: Super Mario Odyssey

Post by е и ժ е я » Tue Nov 14, 2017 1:20 am

So about that Ruined Kingdom. Holy hell, this game is so perfect.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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Re: Super Mario Odyssey

Post by Valigarmander » Thu Jan 11, 2018 10:34 am

DLC incoming.
During the surprise Nintendo Direct Mini this morning, Nintendo announced that Super Mario Odyssey is receiving a free update in February with new items and opportunities to compete with other players online.

Once the update is released, players who have completed the story mode can look forward to Balloon World, which you enter by talking to Luigi atop a skyscraper in New Donk City. Balloon World lets you hide balloons within stages that other players must race to find, and conversely, you can compete while racing to find other balloons hidden by players from across the globe--everyone's performances are ranked online.

The update will also introduce three new costumes: a Super Mario Sunshine-themed shirt and glasses, a musician costume, and a full set of knight armor. Lastly, new snapshot filters for the photo mode will also come with the update, including one that lets you create your own gold-tinted Mario coin pic.

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Re: Super Mario Odyssey

Post by I REALLY HATE POKEMON! » Thu Jan 11, 2018 5:58 pm

For a free update that's not bad I guess.

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Re: Super Mario Odyssey

Post by I REALLY HATE POKEMON! » Fri Feb 09, 2018 5:02 pm

I was just refamiliarizing myself with this game's controls and I like how there's an action guide to help with that. Unfortunately it seems some moves are motion control only. Really? Really Nintendo?

I assume it's possible to play through in handheld mode without the use of some of these moves (otherwise why would they allow it) but it is still a bad call on their part.

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Re: Super Mario Odyssey

Post by Marilink » Fri Feb 09, 2018 6:55 pm

The only thing I think is mandatorily motion-controlled is throwing Cappy up or down. The spin can be done by rotating the control stick.

I played almost the entire game in handheld mode and had 0 problems.

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Re: Super Mario Odyssey

Post by X-3 » Fri Feb 09, 2018 7:37 pm

You'll need the motion moves of several captured enemies for some Moons later on.

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Re: Super Mario Odyssey

Post by Marilink » Fri Feb 09, 2018 7:44 pm

X-3 wrote:
Fri Feb 09, 2018 7:37 pm
You'll need the motion moves of several captured enemies for some Moons later on.
Ah, I guess that’s true. Alas.

Those functions should have been mapped to a button.

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Re: Super Mario Odyssey

Post by I REALLY HATE POKEMON! » Sat Apr 07, 2018 8:24 am

I've just passed New Donk City. This game has gradually grown on me. I've never disliked it but now I can really appreciate it. It may not reach the heights of other Mario games but it's really fun and has some cool ideas.

Does anyone else think Mario is too slippery though? I don't think his traction is that great, I feel like he's kinda got that Luigi physics thing in SMO.

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