Super Mario Maker 2

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Re: Super Mario Maker 2

#21

Post by Valigarmander » Sun May 26, 2019 1:02 am

People are already coming up with some good ideas for this game. One that I really like is having to guide a Moon through an entire level without touching it so you can clear a wall of enemies blocking the exit.

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Re: Super Mario Maker 2

#22

Post by Calamity Panfan » Sun May 26, 2019 1:08 am

yeah i think we're gonna see some truly special stuff from makers in this game

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Re: Super Mario Maker 2

#23

Post by Valigarmander » Tue May 28, 2019 9:12 pm

Classic Nintendo: The only way you can play SMM2 with friends is via local multiplayer. Online multiplayer will only match you up with random players.

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Re: Super Mario Maker 2

#24

Post by DarkZero » Tue May 28, 2019 10:20 pm

Nintendo: "get some real friends lol"
Join the VGF Discord server! https://discord.gg/pbSDTAZ

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Re: Super Mario Maker 2

#25

Post by X-3 » Wed May 29, 2019 6:38 am

I wasn't that interested in online multiplayer so I'm not terribly bothered by the news, but it very dumb nonetheless. There's always something with Nintendo's online, man.

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Re: Super Mario Maker 2

#26

Post by Marilink » Wed May 29, 2019 8:41 am

The Anger On Line seems disproportionate on this one, but it is dumb

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Re: Super Mario Maker 2

#27

Post by Deepfake » Wed May 29, 2019 10:25 am

Valigarmander wrote:
Tue May 28, 2019 9:12 pm
Classic Nintendo: The only way you can play SMM2 with friends is via local multiplayer. Online multiplayer will only match you up with random players.
That's dumb as all hell
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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Re: Super Mario Maker 2

#28

Post by Calamity Panfan » Wed May 29, 2019 1:50 pm

i really don't understand that choice there

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Re: Super Mario Maker 2

#29

Post by X-3 » Wed May 29, 2019 5:02 pm

They say it's to stop COLLUSION in the leaderboards. However, my theory is that the real reason is it's to hide connection problems/disconnects. It's easier to get away with replacing randoms with computers.

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Re: Super Mario Maker 2

#30

Post by Deepfake » Thu May 30, 2019 4:33 am

X-3 wrote:
Wed May 29, 2019 5:02 pm
They say it's to stop COLLUSION in the leaderboards. However, my theory is that the real reason is it's to hide connection problems/disconnects. It's easier to get away with replacing randoms with computers.
anyone who cares about leaderboards for mario co-op is an enemy of players everywhere
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Re: Super Mario Maker 2

#31

Post by CaptHayfever » Fri May 31, 2019 10:13 am

Besides, the only way to collude on something like this is to intentionally do badly, which wouldn't affect the leaderboards.

And remember, "I'm-a Luigi, number one!"

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Re: Super Mario Maker 2

#32

Post by Valigarmander » Mon Jun 10, 2019 4:23 am

The Invitational was on Saturday. I haven't had a chance to check it out yet, but I will at some point.



(SMM2 is 21:18 to 1:12:38 in the video.)

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Re: Super Mario Maker 2

#33

Post by Valigarmander » Thu Jun 13, 2019 9:58 am


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Re: Super Mario Maker 2

#34

Post by Marilink » Thu Jun 13, 2019 4:50 pm

They listened!

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Re: Super Mario Maker 2

#35

Post by I am nobody » Thu Jun 13, 2019 7:17 pm

Valigarmander wrote:
Tue May 28, 2019 9:12 pm
Classic Nintendo: The only way you can play SMM2 with friends is via local multiplayer. Online multiplayer will only match you up with random players.
Good thing it's so easy to pair Switches locally amirite

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Re: Super Mario Maker 2

#36

Post by smol Kat » Thu Jun 13, 2019 7:26 pm

I am nobody wrote:
Thu Jun 13, 2019 7:17 pm
Valigarmander wrote:
Tue May 28, 2019 9:12 pm
Classic Nintendo: The only way you can play SMM2 with friends is via local multiplayer. Online multiplayer will only match you up with random players.
Good thing it's so easy to pair Switches locally amirite
No hassle at all! :awesome:
mess with the NOOT you get a DOOT!

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Re: Super Mario Maker 2

#37

Post by Marilink » Thu Jun 13, 2019 8:54 pm

i thought we agreed never to speak of this

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