#148
Post
by Wicked Witch of the Crest » Sun Apr 24, 2005 2:50 am
I guess I'll do some of my collection. Those that I remember, anyway.
Shadow Link III
Level 8 - Dark
2500 Atk/3000 Def
Warrior/Ritual/Effect
This card can only be summoned by Ritual summon. You use the Ritual card "Dark Sword Ritual" and must tribute monsters that equal Level 8 or more from your hand or the field. If this is the only monster on your side of the field, it is unaffected by any Normal Traps and Normal Spell cards. If there is another monster on your side of the field, this cannot be directly targeted by any effect.
Dark Sword Ritual
Ritual Spell
This card is used to Ritual summon "Shadow Link III" You must also offer monsters that equal Level 8 or more from your hand or your side of the field.
Barrel Soldier
Level 10 - Dark
3500 Atk/3500 Def
Machine/Fusion/Effect
"Barrel Dragon + Shadow Link III"
This card can attack 3 times per one turn. Flip three coins. If two of the results are heads, destroy one monster on your opponent's side of the field. You can use this second effect up to three times. You can only use both effects in an overall of three times. If this creature is sent from the field to the graveyard by any means, special summon 1 "Cannon Soldier" from your hand, deck, graveyard, or removed out of play zone.
HyperFalcon
Level 5 - Wind
1200 Atk/1500 Def
Warrior/Effect
While this is face-up on the field, increase this creature's attack and defense by 500 Points for every card that includes "Falcon" and "Hayabusa" in its name.
Captain Falcon
Level 6 - Wind
2000 Atk/2000 Def
Warrior
A powerful racer that is said to be faster than a tornado itself. He defeats his enemies with his almighty "Falcon Punch".
Blood Falcon
Level 4 - Fire
1500 Atk/1200 Def
Warrior
Said to be related to "Captain Falcon" in some way. He attacks enemies with his fierce "Blood Fist".
Alien Man
Level 3 - Light
1000 Atk/1000 Def
Warrior
While face-up on the field this card's name may be treated as Captain Falcon, Blood Falcon, or HyperFalcon.
Hydronix - Dragon Mode
Level 8 - Earth
2800 Atk/2000 Def
Dragon/Effect
Any trap card on your side of the field may be activated as a Mirror Force. The trap card's activation and effect cannot be negated by any other card. This cannot effect Light attribute monsters. If this effect is used, he cannot attack on the following turn.
Hydronix - Warrior Mode
Level 8 - Earth
2800 Atk/2000 Def
Rock/Effect
This card can attack twice per turn. If this card is attacked while in defense mode, any battle damage that a player may take is switched to the opponent instead.
XYZ Cubed(the little 3) Master Cannon
Level 12 - Light
4000 Atk/4000 Def
Machine/Fusion/Effect
"XY Dragon Cannon" + "XZ Tank Cannon" + "YZ Tank Dragon" + "XYZ Dragon Cannon"
Discard one card to destroy another card on the field. If this card is removed from the field in any way, immediately special summon the exact monsters and bring to your hand any other cards used to the fuse this creature, regardless of other effects they may have, including summoning requirements.
(Basically like the ultimate creature. Obviously, if you used Metamorphisis to summomn him, it's returned to your hand if this card is removed from the field.)
Blue Falcon
Equip Spell
This card can only be equipped to Captain Falcon. He may attack your opponent's Life Points directly.
Blood Hawk
Equip Spell
This card can only be equipped to Blood Falcon. He may attack your opponent's Life Points directly.
Raku Ball
Normal Trap
You can only activate this card when HyperFalcon is face-up on the field. Combine all the attack power of your monsters and attack one creature on your opponent's side of the field. If the attack is countered by any other Trap Card, revert the attack back to the creature's original attack.
(It prevents cheap Magic Cylinder finishes)
Beam Cannon
Equip Spell
This card can only be activated when Magic Cylinder is played. Your opponent immediately takes the exact Life Points you were to recieve because of Magic Cylinder. Equip this to a face-up Warrior or Insect Type creature. If neither a Warrior or Insect is face-up on your side of the field, this card cannot be activated. Increase the select creature's attack power by 300 by every standby phase.
HydraChamp
Level 8 - Earth
2800 Atk/2000 Def
Flying Beast
This champion of the skies is known to defeat most enemies with a single attack. He is also said to be able to fuse with others to create a powerful new creature.
HydraGod
Level 8 - Earth
2800 Atk/2000 Def
Reptile
A powerful warlord that keeps evil in check. He rarely is seen going on a rampage.
Metal HydraGod
Level 9 - Earth
3200 Atk/2400 Def
Machine/Effect
This card can only be special summoned by tributing HydraGod equipped with Metalmorph. This card is also treated as a Rock, Dragon, and Phantom Beast type.
Omegus - Warrior Mode
Level 12 - Devine
4000 Atk/5000 Def
Phantom Beast/Effect
This card can only be special summoned by sacrificing Hydronix(either mode), HydraChamp, and HydraGod from the monster field. If this card is removed from the field, special summon "Omegus - Griffin Mode" or "Omegus - Dragon Mode" to the field from your deck, graveyard, or hand.
Omegus - Griffin Mode
Level 12 - Devine
4000 Atk/5000 Def
Phantom Beast/Effect
This card can only be special summoned by "Omegus - Warrior Mode"'s effect. Earth monsters cannot attack this creature. If only earth monsters are on your opponent's side of the field, this card can attack your opponent's Life Points directly. This card is not effected by any Spell or Trap cards from your opponent.
Omegus - Dragon Mode
Level 12 - Devine
4000 Atk/5000 Def
Phantom Beast/Effect
This card can only be special summoned by "Omegus - Warrior Mode"'s effect. He can attack twice per turn. If this card is destroyed during the battle phase by an effect your opponent controls, immediately skip your opponent's next turn. In addition, if this card is in the graveyard, your opponent cannot attack with one of his/her monsters on the field during the battle phase. If they have only one monster, they cannot attack at all.
Dragon Cutter
Spell
Turn one monster's defense to Zero. If this creature is attacked while in defense mode, count it as Battle Damage.
Special Trap Hole
Trap
Negate a special summon(must be a specially summoned monster by their own respective effect) and send the creature to the graveyard. This creature can be special summoned from the graveyard sucessfully ONCE.
(Do this to an XYZ Dragon Cannon, you can resummon him sucessfully once. It will only work on creatures that can only be special summoned one way, fusion only, ritual only, etc.)
Dark Cell
Level 9 - Light
3000/3000
Warrior/Fusion/Effect
"Insect Queen" + "Cockroach Knight"
Effect: This creature cannot be absorbed. It can absorb one creature per turn and add its attack and defense to its own. The absorbed creature is removed out of play at that time.
Light Knight Of Necromancy
Level 8 - Light
3000/2500
Warrior/Fusion/Effect
"Buster Blade" + "Dark Magician"
As long as this creature remains face-up on the field, whenever a monster is special summoned, you may special summon one monster from your own graveyard. You may not use this effect in addition to this effect's special summon.(Meaning no infinite Special Summons) In addition, treat this card's name as "Dark Magician."
That should do it. Summoning Omegus is harder than Gate Guardian, but that's why the effects are so deadly. I tried to make my cards so they don't ALL have effects, yeish.
What's the matter, scared?