RPG Adventure

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[sage]
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#21

Post by [sage] » Mon Oct 05, 2009 3:59 pm

I'll try attacking on my next turn.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#22

Post by Christmas PDN » Mon Oct 05, 2009 7:04 pm

Turn: Cato

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#23

Post by KirbyBoy2000 » Mon Oct 05, 2009 7:24 pm

Empower Wisp and have it attack the Skeleton.

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#24

Post by Christmas PDN » Mon Oct 05, 2009 8:36 pm

You use Empower on Wisp, costing 4 MP and boosting Wisp's Attack power by 5, which gives it a total of 10. Wisp attacks the Skeleton for 3 damage.

Skeleton: HP: 33/45

Turn: Skeleton
The Skeleton attacks Cato for 5 damage.

Cato: HP: 55/60 MP: 68/80

Turn: Tiran
Tiran attacks for 7 damage

Skeleton: HP: 26/45

Turn: Cato

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#25

Post by KirbyBoy2000 » Mon Oct 05, 2009 9:02 pm

I'll attack and then have Wisp heal me (if it actually got that ability; if not have it attack for like 0 damage apparently).

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#26

Post by Christmas PDN » Mon Oct 05, 2009 9:15 pm

Cato attacks for 6 damage, Wisp uses Heal, costing 11 MP and healing all of Cato`s health.

Skeleton: HP: 20/45
Wisp: HP: 20/20 MP: 29/40
Cato: HP: 60/60 MP: 68/68

Skeleton Defends this turn

Turn: Tiran

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#27

Post by [sage] » Tue Oct 06, 2009 4:52 am

Flame.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#28

Post by Christmas PDN » Tue Oct 06, 2009 8:08 pm

Tiran Casts Flame on the Skeleton for 10 damage.

Tiran: HP: 62/70 MP: 59/65
Skeleton: HP: 10/45

Turn: Cato

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#29

Post by KirbyBoy2000 » Thu Oct 08, 2009 10:16 pm

I'll attack; same for Wisp.

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#30

Post by Christmas PDN » Fri Oct 09, 2009 9:46 pm

You and Wisp both attack the skeleton for 10 damage total, defeating it.

Battle Results:
Tiran: 3 EXP Next Lv: 7
5 gold

Cato: EXP: 3 To Next Level: 7
5 gold.

The Skeleton dropped it`s bronze dagger and armor allowing Tiran and Cato to take it if they wish. (Note that Wisp is still out)

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#31

Post by KirbyBoy2000 » Sun Oct 11, 2009 10:58 pm

Just wondering, are there any downsides to keeping Wisp out at all times?

Also I'll be robbing the skeleton of its stuff. Can I actually use any of it? Knives and armor were under the 'warrior' section in the shops, so before I figured that I wouldn't be able to use any of it, but since its free now I guess I should ask.

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#32

Post by Christmas PDN » Sun Oct 11, 2009 11:18 pm

No, it`s not possible to equip it. Also, no, there is no downside to having Wisp out at all times, however, the people of Finoras find it rude to enter ones house with their summon out.

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#33

Post by [sage] » Mon Oct 12, 2009 2:40 am

I'll open the chest now.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#34

Post by Christmas PDN » Mon Oct 12, 2009 3:53 pm

You open the chest to find 2 Pheonix Feathers and 10g

Locked

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