SNES or Genesis?

Moderator: е и ժ е я

User avatar
е и ժ е я
Supermod
Posts: 41114
Joined: Sun Aug 18, 2002 1:00 am
Location: Enough. My tilde has tired and shall take its leave of you.
Has thanked: 61 times
Been thanked: 24 times
Contact:

#21

Post by е и ժ е я » Thu Sep 29, 2016 1:38 pm

[QUOTE="Marilink, post: 1609696, member: 23215"]You heard it here first, folks--Mode 7 > Blast Processing. Read all about it.[/QUOTE]
It's easy to be better than something that doesn't exist.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

User avatar
Wicked Witch of the Crest
Posts: 3808
Joined: Tue May 04, 2004 1:00 am
Location: Mt. Moon
Contact:

#22

Post by Wicked Witch of the Crest » Thu Sep 29, 2016 1:48 pm

SNES wins overall, but the Genesis was still awesome in its own right.
What's the matter, scared?

User avatar
Booyakasha
Supermod
Posts: 18194
Joined: Tue Nov 07, 2000 2:00 am
Location: Wisconsinland
Has thanked: 23 times
Been thanked: 30 times

#23

Post by Booyakasha » Thu Sep 29, 2016 2:56 pm

Hard to have a fair opinion one way or another when I've barely played Genesis. Most kids had one or the other. If I'd had both I doubt I'd have cared which one I was playing as long as the game was good.
boo----------------the furious little monkey

User avatar
Marilink
Supermod
Posts: 41586
Joined: Sun Aug 26, 2001 1:00 am
Location: What if we die and it turns out God is a big CHICKEN?? What then?!
Has thanked: 29 times
Been thanked: 69 times
Contact:

#24

Post by Marilink » Thu Sep 29, 2016 3:15 pm

[QUOTE="He Who is Without Skin, post: 1609698, member: 25415"]It's easy to be better than something that doesn't exist.[/QUOTE]
True that. It just struck me as sort of funny that Mode 7, which has sort of become a punchline in retro gaming, was the point to combat Blast Processing, which has always been a punchline to anyone who understands things. Just a sort of surreal article to read for me now, being so far removed from that point.
Carthago delendum est

User avatar
VG_Addict
Posts: 8108
Joined: Wed Aug 01, 2007 6:24 pm
Location: In the Vicinity
Been thanked: 7 times

#25

Post by VG_Addict » Thu Sep 29, 2016 3:18 pm

So, was the SNES more powerful?

User avatar
I REALLY HATE POKEMON!
Posts: 28182
Joined: Thu Jun 08, 2000 1:00 am
Location: California, U.S.A
Has thanked: 99 times
Been thanked: 4 times

#26

Post by I REALLY HATE POKEMON! » Thu Sep 29, 2016 3:20 pm

[QUOTE="VG_Addict, post: 1609711, member: 34516"]So, was the SNES more powerful?[/QUOTE]

Mostly.

User avatar
New! Tazy Ten
Posts: 29104
Joined: Thu Sep 14, 2000 1:00 am
Location: Not the Thunder Temple.
Has thanked: 7 times
Been thanked: 17 times
Contact:

#27

Post by New! Tazy Ten » Thu Sep 29, 2016 5:24 pm

Definitely SNES. Although Genesis has a lot of good games, SNES just had more of almost everything.

Not a better Mortal Kombat port, but hey everyone makes mistakes.

User avatar
Shane
Administrator
Posts: 141064
Joined: Thu Apr 22, 1999 11:42 pm
Location: St. Upidtown
Has thanked: 1 time
Been thanked: 32 times
Contact:

#28

Post by Shane » Thu Sep 29, 2016 5:24 pm

I remember the 1900s. When third parties still made games for Nintendo. Sega had a comparable and in some respects better first party lineup, but without that support, the advantage clearly went to Nintendo.
Now I know there's a reason you shouldn't blame others when you do something wrong, and that reason is: you might get caught and have to apologize to a bunch of dumb peasants.

User avatar
е и ժ е я
Supermod
Posts: 41114
Joined: Sun Aug 18, 2002 1:00 am
Location: Enough. My tilde has tired and shall take its leave of you.
Has thanked: 61 times
Been thanked: 24 times
Contact:

#29

Post by е и ժ е я » Fri Sep 30, 2016 12:57 am

[QUOTE="Marilink, post: 1609710, member: 23215"]True that. It just struck me as sort of funny that Mode 7, which has sort of become a punchline in retro gaming, was the point to combat Blast Processing, which has always been a punchline to anyone who understands things. Just a sort of surreal article to read for me now, being so far removed from that point.[/QUOTE]
I was unaware that anyone considered Mode 7 to be a punchline to anything? The MD actually did not house tech capable of easy background manipulations like this:

Image
Image
Image[DOUBLEPOST=1475211449,1475210973][/DOUBLEPOST]And of course, more of Nintendo poking fun at Sega's marketing:

Image
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

User avatar
Marilink
Supermod
Posts: 41586
Joined: Sun Aug 26, 2001 1:00 am
Location: What if we die and it turns out God is a big CHICKEN?? What then?!
Has thanked: 29 times
Been thanked: 69 times
Contact:

#30

Post by Marilink » Fri Sep 30, 2016 3:03 am

I've definitely seen/heard/made jokes at the expense of Mode 7. It was useful, obviously, but sometimes it looked so grainy and bad, or sometimes it seemed like games were just trying to use any excuse to throw some sweet, sweet Mode 7 action in.

That one rotating room in Castlevania IV immediately comes to mind, along with things like the Chocobo map in FFVI and the soaring/cannonball map in SD3/SoM. On the other hand, some of its other implemenatations are super subtle or simply well-done and I never would have even noticed them. I actually have never thought of the tower collapse in Super Metroid and the moving platform in SMW to be Mode 7, but it makes sense now.

Like I said, it was just funny and fun to read their counter argument to Blast Processing being "But we can stretch, scale, and rotate sprites!" It was a different time, and it's fun to go back to.
Carthago delendum est

User avatar
е и ժ е я
Supermod
Posts: 41114
Joined: Sun Aug 18, 2002 1:00 am
Location: Enough. My tilde has tired and shall take its leave of you.
Has thanked: 61 times
Been thanked: 24 times
Contact:

#31

Post by е и ժ е я » Fri Sep 30, 2016 4:58 am

Ah, well the thing that made it actually special was not scaling of sprites, which both systems could do to some extent (although the SNES was inevitably better at it), but the SNES could scale and rotate tiled backgrounds of a colossal magnitude. Not just a single graphic, but an entire plane containing other graphics.

Anyway, clever programmers made use of the SNES's expansive abilities to drive something like 16 or more parallax layers at once, with at least 4 on the system hardware itself. Have a look at this clip from Killer Instinct, pay attention to the bridge in the background:

Image

That's not just Mode 7. Mind you, the Genesis could only drive 2 background layers.

Some games like Super Off Road: the Baja took parallaxing and scaling to such extremes the likes of which many today would not recall.

[MEDIA=youtube]sRBX2GbGr2M[/MEDIA]

If only Stunt Race FX ran faster than 15 fps.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

User avatar
CaptHayfever
Supermod
Posts: 37251
Joined: Tue Jul 16, 2002 1:00 am
Location: (n) - the place where I am
Has thanked: 80 times
Been thanked: 13 times
Contact:

#32

Post by CaptHayfever » Fri Sep 30, 2016 9:57 am

I don't think you understand guys. Sega DOES what NintenDON'T. It's what plants crave!
[spoiler]Yes, SNES was better. Yes, I still love my Genesis.[/spoiler]

And remember, "I'm-a Luigi, number one!"

User avatar
Calamity Panfan
Moderator
Posts: 32574
Joined: Wed Jun 08, 2005 1:00 am
Location: if a lot of people love each other the world would be a better place to live
Has thanked: 21 times
Been thanked: 30 times

#33

Post by Calamity Panfan » Fri Sep 30, 2016 1:58 pm

i will fight you all to the death you nintendorks[DOUBLEPOST=1475258332,1475257943][/DOUBLEPOST]**** gunstar heroes

comix zone in your **** face

vectorman now and forever

let's talk about strider for a second before i punch you

don't **** with ristar

imma kill you if you hate on toejam and earl

goddamn aladdin has a **** sword in the snes one you only have APPLES what is that trash

you ever play golden axe you stupid idiot

like are we not even gonna talk about castlevania bloodlines

streets of rage 2 do you even know what this **** is

don't even get me started on sonic especially sonic and knuckles, i ain't chuckling right now i'm for real
and that's the waaaaaaaaaay the news goes

User avatar
е и ժ е я
Supermod
Posts: 41114
Joined: Sun Aug 18, 2002 1:00 am
Location: Enough. My tilde has tired and shall take its leave of you.
Has thanked: 61 times
Been thanked: 24 times
Contact:

#34

Post by е и ժ е я » Mon Oct 03, 2016 4:18 am

The Aladdin one always slays me. Like, it's nice that Aladdin had smooth animation. Capcom dropped the ball on that one. Had nothing to do with Nintendo or Sega. Folks on SNES were too inundated with killer original stuff to pay attention to tie-in games.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

User avatar
Artemis008
Posts: 203
Joined: Wed Jun 21, 2017 11:16 am
Been thanked: 1 time

#35

Post by Artemis008 » Sat Jun 24, 2017 5:45 pm

Other then classic sonic, Genesis games don't really interest me much. SNES has Mario, Kirby, Metroid, the better 16 bit Megaman games, Secret Of Mana, Zelda, and so much more!

Post Reply

Return to “Retro Games”