I can agree somewhat, that a concept of "degree of mastery" is certainly something you can show through calm. I was more addressing how the casting of magic is actually not a dynamic thing, and that in a story-telling setting an artist will usually want dynamic action. A sword requires a sword swing, etc. Static art is very difficult to engage an audience with, and sometimes as artists we need to make these kinds of compromise.Gabriel wrote:If I might offer a bit of counter-criticism to what Cosmonautical said about people's posture when casting spells and such, I'd like to say that the details he described struck me as, like, someone who heavily feels the "recoil" of the action they're performing, as someone who has little control or experience with the spell, or whatever. Contrast someone who is standing calmly, doing little more than waving his/her arm, and having the same effect, that shows that person is in control. That being said, whichever posture more accurately reflects how Jewel there has a handle on her powers is what I would recommend you show her doing. XD
To show the degree of mastery you're describing, this kind of image could work very well. It would need to be contrasted by a visual example of the opposite to achieve the context necessary for a viewer to understand the "control" displayed inherently through a calm gesture. So if that's the effect an artist wants, it would be best to use this sort of thing as an "odd-one-out" scenario, or draw attention to it with dialogue preceding. I could imagine her criticising her opponent's unprofessional technique and form, and then as a display of power cause a rush of crystals to erupt from the ground, all but stopping short of doing any damage beside the superficial to her opponent.