The MOBA games thread -- LoL, DotA, etc

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spooky scary bearatons
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#581

Post by spooky scary bearatons » Mon Oct 21, 2013 9:34 pm

also you get additionally things for owning any of the skins
"whether you have or have no wealth, the system might fail you, but don't fail yourself" -
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#582

Post by LOOT » Tue Oct 22, 2013 10:52 am

Did they seriously nerf Axe's Battle Hunger I mean yeah I got some REAL cheap kills with it but um yeah it's Dota and it dispels on last hitting sooooo wait they also nerfed the threshold on Culling wow screw you too IceFrog & Co!

I want to see Bloodseeker now, that "No Movement Speed Limit" note sounds hilarious.
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2
ehehehehehe

Ahahahahahaha

AHAHAHAHAHAHAHAHAHAHAHA

http://hydra-media.cursecdn.com/dota2.g ... vel_10.mp3

Tranquil Boots also got nerfed, cripes. Well, kinda. Ruins my strategy of using a Soul Ring, use the mana, then activate Tranquil Boots, that's for sure.

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#583

Post by heh » Tue Oct 22, 2013 11:46 am

axe got a net buff because his counter is EVEN FASTER and that accounts for literally all his non-DOT damage, plus the slow on battle hunger was buffed. also you can chain ult now and its WAY cheaper in mana. I don't think the damage threshold needed to be nerfed to make up for it but uh, hes better overall.

(i mean, he got a net buff if you lane axe, like god and icefrog intended, since the jungle nerfs suck and hes like the only dude that tranquil boots are actually worse on)

And tranquil boots nerfed? Did you see how bad they were after the being nerfed twice in the last few patchs? They are AMAZING now, holy ****. If your a support who doesn't need arcanes then tranquil boots are the default, you'll never have to go back to base.

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#584

Post by heh » Tue Oct 22, 2013 12:10 pm

[video=youtube;lMEnmas9Ezo]http://www.youtube.com/watch?v=lMEnmas9Ezo[/video]

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#585

Post by LOOT » Wed Oct 23, 2013 1:38 pm

Tranquils were vital on Axe during mid game and when trading HP for mana I don't know what kind of not-scrub you think I am Image

The problem is, while the internal CD on Counter Helix got lowered to allow crazy spinning, it's still the same: A 17% chance with every hit he takes. Maybe if you're crazy enough to dive in with Berserker's Call

Although I do admit the Vanguard change is REALLY nice.

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#586

Post by heh » Wed Oct 23, 2013 5:01 pm

Loot wrote:Tranquils were vital on Axe during mid game and when trading HP for mana I don't know what kind of not-scrub you think I am Image

The problem is, while the internal CD on Counter Helix got lowered to allow crazy spinning, it's still the same: A 17% chance with every hit he takes. Maybe if you're crazy enough to dive in with Berserker's Call

Although I do admit the Vanguard change is REALLY nice.
lower cooldown = more chances to spin = more damage (assuming you are getting hit the whole time, which you should be because you ran past their creep wave, which does not damage to you because you built vanguard apparently).

also since your not building tranquil boots you can instead build arcanes and get mana for free instead of trading health for it, use an urn for hp recovery from all your sick ganks

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#587

Post by monstrman » Wed Oct 23, 2013 8:21 pm

So the other day I had a dream about a pokemon moba where everyone's ultimate was based on their evolved forms and it was hilarious yet awesome and I want to make this now

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#588

Post by spooky scary bearatons » Wed Oct 23, 2013 9:23 pm

preseason team roster changes for LoL let the drama begin here's a quick overview of theories and confirmed news



clg - chauster retiring and bigfatLP being moved to sub - confirmed

SK Gaming - ocelot moving team - theory

curse - looking for an ad carry, support and a jungler, saintvicious and cop retiring & edward leaving for europe - confirmed

will add more later, including theroies about the european superteam, allegedly containing both froggen and edward
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#589

Post by Marilink » Thu Oct 24, 2013 12:52 am

^I can't see Froggen leaving EG. I dunno.
Carthago delendum est

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#590

Post by LOOT » Thu Oct 24, 2013 2:03 am

Image

I am never playing another jungler again

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#591

Post by spooky scary bearatons » Thu Oct 24, 2013 2:57 am

i told you sej is amazing loot
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#592

Post by Auron » Thu Oct 24, 2013 3:03 am

Cop is actually back to starting for Curse now.

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#593

Post by spooky scary bearatons » Thu Oct 24, 2013 4:04 am

yeah i read, seems silly to replace aphro w/ him but whatever.
"whether you have or have no wealth, the system might fail you, but don't fail yourself" -
GET BETTER - dan le sac Vs Scroobius Pip

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#594

Post by heh » Thu Oct 24, 2013 5:47 pm

scoreboards eh, like me present to you peakdota dot jay pee gee
Image

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#595

Post by LOOT » Thu Oct 24, 2013 5:49 pm

no denies what kind of weak loser do you play

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#596

Post by heh » Thu Oct 24, 2013 6:42 pm

i was a melee hero laning against drow ok

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#597

Post by LOOT » Fri Oct 25, 2013 5:42 pm

wait

you still LOST

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#598

Post by heh » Fri Oct 25, 2013 10:00 pm

Loot wrote:wait

you still LOST
welcome to PEAK DOTA

(i couldn't carry aurora shark and westy with a early-midgame carry vs two late game carrys, two teamfight ults and Splitpusher Extreme. you'll notice my farm is absolute garbage for someone who got 33 kills)

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#599

Post by spooky scary bearatons » Wed Oct 30, 2013 12:29 am

just had the most stressful game of LoL ever, our 'carry' was doing **** all through the whole game and i had to make **** happen, he'd always leave mid teamfight to farm or w/e. and he kept getting caught out 24/7.

Image
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#600

Post by Jere » Wed Oct 30, 2013 8:03 am

Read the patch notes for lol this morning, i liked that they finally fixed heimer cant wait to try him out.

allso Rammus geting a texture workover where in the major patch notes.
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