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What if? Maester Seymour Guado in Dissidia

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Crazyswordsman
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Post by Crazyswordsman » Fri Sep 11, 2009 11:12 am

^Cecil has another form. Most EX modes for Nomura characters involve them replacing their crappy weapons with their good weapons. -CSM

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Dark Seraphim
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Post by Dark Seraphim » Fri Sep 11, 2009 5:08 pm

Seifer Almasy

I might make a full character for Seifer as when looking through his moves he seems like a pretty cool character. But here's what I've come up with for his EX Mode and Burst.

EX Mode: Last Stand. Seifer changes slightly as he enters his EX Mode, most notably his clothes become more tattered and dirty, reminiscent of Seifer's final appearence in the Lunatic Pandora. Until I make a moveset for Seifer though I can't decide what boosts he gets, so if I do end up making a sheet for him I'll post the details of his EX Mode at that time.

EX Burst: Fire Cross. When launching EX Burst Seifer shoots a fire spell through his Gunblade that eats away at the scenery, much like how Bloodfest launched the foe into the underworld. Seifer will lift his hand as he starts charging a fireball in his free hand, pressing the Circle button causes the fireball to grow, a full sized one doing considerably more Brave damage. After releasing the spell Seifer will dash forward and use a version of Bloodfest, jumping up and slashing twice with his Gunblade, causing a cross of fire under the foe before it explodes causing the HP damage.

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Dark Seraphim
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Post by Dark Seraphim » Sat Sep 12, 2009 3:49 am

Seifer Almasy

"Dedicated to be a Sorceress' Knight under Ultimecia, he uses powerful fire magic in conjunction with devastating sword attacks.

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Brave Attacks:

Fire Barret: (Ground): Fires off a single blast of fire from the Hyperion, follows foe.

Fira Barret (Ground): Sends three bullets of flame forward, faster than Fire Barret but no homing.

Inferno Bullet (Ground): Sends a line of bursting fire forward towards the foe.

Cannonade (Ground): Launches several blasts of fire from the Hyperion, aims for the foe. Can combo without hitting.

Devouring Flame (Aerial): Launches a large projectile of flame from his palm, slow but homing.

Searing Round (Aerial): Launches a small burst of flame, if it connects Seifer will rush forward and swing his Hyperion three times before knocking the foe away.

Crossfire (Aerial): Slashes foe with Hyperion four times, each slash leaving a burst of flames behind. Initiated Chase Sequence.

HP Attacks:

No Mercy (Aerial/Ground): Spins the Hyperion in pine hand before launching circular blades of energy at the foe, up to medium range.

Demon Slice (Aerial/Ground): Quickly spins around, making himself a tempest to trap the foe in the attack before launching them off. The spinning can also block projectiles.

Zantetsuken Reverse (Aerial/Ground): Guards, and then counters with a powerful slash attack, Wall Crash.

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EX Mode: Last Stand. Seifer changes slightly as he enters his EX Mode, most notably his clothes become more tattered and dirty, reminiscent of Seifer's final appearence in the Lunatic Pandora. Gives Seifer the effects of "Triple", allowing any of his projectile attacks to launch three times as many shots. In addition to that and Regen, it also gives Seifer "Knight's Pride" which increases damage and defense by 1.5.

EX Burst: Fire Cross. When launching EX Burst Seifer shoots a fire spell through his Gunblade that eats away at the scenery, much like how Bloodfest launched the foe into the underworld. Seifer will lift his hand as he starts charging a fireball in his free hand, pressing the Circle button causes the fireball to grow, a full sized one doing considerably more Brave damage. After releasing the spell Seifer will dash forward and use a version of Bloodfest, jumping up and slashing twice with his Gunblade, causing a cross of fire under the foe before it explodes causing the HP damage.

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Post by Dark Seraphim » Wed Sep 16, 2009 10:01 pm

((I rather like how this one came out!))

Ffamran "Balthier" mied Bunansa

"Once an Archadian Judge, now a Pirate of the Skies, Balthier considers himself the leading man, and as such knows the leading man never dies."

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Again, Like Kain and Seifer, a character who was very carefully considered for the Dissidia roster, only to be slighted in the final cut. It's said the reason why Gabranth was chosen over Balthier was that Balthier had just been released in the remeake of Final Fantasy Tactics: War of the Lions as a secret character, so they did not want to use him again so soon.

Balthier would be a Keen Marksman, like Ultimecia he excels in ranged attacks, however, like Sephiroth his long-ranged attacks are mostly physical in nature, and he does have access to some close ranged moves, although he does excel more at a distance.

Brave Attacks:

Tri-shot (Ground/Aerial): Aims and fires, sending three bullets towards foe, does more Brave Damage the more bullets that hit the opponent.

Percussive Slug (Ground): Charge time but big knockback Brave Attack.

Quicksilver (Ground/Aerial): Dashes forward and slams opponent with the butt of his rifle, before firing off a shot at point blank range, slight knockback. Initiates chase sequence.

Sniper Eye (Ground): A ground attack where Balthier stops to aim, and starts firing shots. Then shots are very quick and accurate, and Balthier can continue firing without connecting with the last bullet, however every shot takes a few seconds to charge, plus Balthier is standing still while using the move.

Armor-piercing Shot (Ground/Aerial): Straight shot toward foe, however it partially ignores enemy's defense, giving higher Brave damage.

HP Attacks:

Fires of War (Ground/Aerial): Balthier summons six orbs around him that quickly take off after they appear, seeking and converging on the opponent. If they hit, they do additional Brave hits as if the first bullets were hitting before it explodes powerfully upwards for HP damage. If the attack misses the bullets still explode upwards, and can still hit with the opponent (with no extra Brave damage).

Tides of Fate (Ground/Aerial): A close-range attack, Balthier summons a powerful wave that breaks right in front of him. Short range but has good knockback, a little like a point blank version of Terra's Flood.

Element of Treachery (Ground/Aerial): Balthier will start charging, a magic rune much like the one used when he used Element of Treachery in Final Fantasy XII appears under him. Can be short charged for a quick but smaller meteor, or fully charged for a much large, slower but very hard to avoid meteor. This is similiar to Sephiroth's Black Materia and the Emperor's Starfall, however when fully charged it acts more like Starfall and unlike Starfall it can be released early.

EX Mode: Archadian Judge. In EX Mode Balthier will take up the fallen suit from his Judge days, changing his outfit into one more befitting a armored Judge from Final Fantasy XII. In addition to the armor, Balthier will also equip Fomalhaut, the strongest rifle in the game. On top of Regen, Balthier gains Judge Stance, which greatly reduces knockback, and Judge Guard that improves his defense, while Fomalhaut cuts the down time between shots fired, allowing Balthier to quickly follow up his own attacks, and making Sniper Eye much faster to use.

EX Burst: Mist Chain. Similar to Gabranth's EX Burst but with a twist, Balthier will go through his Mist, rotating through by pressing R and having to pick Fires of War, Tides of Fate, and Element of Treachery in that order. If he fails, Balthier will simply use a bigger version of Element of Treachery to damage the opponent. If he succeeds though, Balthier puts on a grand show as leading man, chaining his three attacks one after another, pelting the opponent with magical bullets, crushing them with a wave, and sending a meteor crashing upon them. Afterward, the Concurrences, Luminescence (light as opposed to Gabranth's dark Black Hole), will blast holy light against the enemy, doing HP damage.

1st Weapon: Resplendence
2nd Weapon: Maelstrom's Bolt
Master Weapon: Shatterheart

Balthier's weapons are named after the top Quickenings of his female companions in Final Fantasy XII, Penelo, Ashe, and Fran respectfully. This is in part to how much he interacted with his female comrades, particularly Fran who's "Shatterheart" is Balthier's strongest weapon.

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Post by Dark Seraphim » Mon Sep 21, 2009 4:59 pm

Yuna

"She was taken to Besaid after losing her father ten years ago. There she grew up with Wakka and Lulu, choosing to follow in her father's footsteps and become a summoner. Being very honest and open, she can't keep a secret for long."

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Yuna is another of those characters who were considered for the Dissidia roster, specifically when considering which heroes and villians to use, as if Seymour was the villian it would make sense for Yuna to be the hero over Tidus. Looking her over I decided to try and give her character creation a whirl (as you can tell I'm still bored, I wonder if anyone even reads these anymore?)

Yuna would be a High Summoner, she calls upon the powers of the Fayth to focus powerful attacks from the Aeons of Final Fantasy X through herself. As opposed to actually summoning the Aeons themselves to fight for her, she actually just channels their attacks through the glyphs from the Final Fantasy X game, utilizing their strongest attacks, reminiscent of Summoners throughout Final Fantasy's history (such as Rydia).

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Alternative Costume: Songstress. For Yuna's alternative costume she'll wear the Songstress dress sphere from Final Fantasy X-2. This would play well into her High Summoner status since the Songstress costume was based on Lenn, a summoner from back during the time of Zanarkand.

Brave Attacks:

Sonic Wings (Aerial): Summons a burst of wind that slams the opponent down. Short charge, quick strike.

Meteor Strike (Ground/Aerial): Summons an orb of fire to slam into the foe. Medium charge but very fast strike.

Aerospark (Ground/Aerial): Summons two electrial discs that spin out and home in on opponent before crossing. Short charge, initiates chase sequence.

Heavenly Strike (Ground): Summons a large block of ice from the sky, falling on top of the opponent. Medium charge time, long range.

Impulse (Ground/Aerial): Summons four orbs of energy around self, before unleashing them, homing on opponent, medium charge.

HP Attacks:

Energy Ray (Aerial): Sends out a ray of energy that sweeps horizontally across the ground, good range but inaccurate.

Hellfire (Aerial/Ground): Sends out two orbs of fire at the opponent with quick speed, if they hit Yuna will then follow up with a larger blast of flame for HP damage.

Thor's Hammer (Aerial/Ground): Sends out a line of electricity towards the opponent, if it connects it absorbs the opponent into it before Yuna sends out a stronger orb of electricity through the current to attack the foe.

Diamond Dust (Ground): Sends out a wave of frozen air forward, short range but if it connects it traps the foe in a black of ice that quickly shatters, doing HP damage.

Brave to HP Attacks:

Energy Blast (Chain from Sonic Wings): Glyph from Sonic Wings starts to spin, sending out several blasts of energy from the center of the glyph. Homes in on opponent.

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EX Mode: Hymn of the Fayth. Yuna replaces her normal staff with the Nirvana and orbs of sent souls flow around her as if she was performing a sending. While in EX Mode Yuna's charge times are shortened to where she can use them very quickly. In addition, the glyphes that appear before her as she summons act as shields for attacks directed in front of her, blocking attacks as she performs her summonings.

EX Burst: Grand Summon. When the arena fades away into the EX Burst a command screen similiar to Final Fantasy X shows up (since Yuna had no active controls for her Overdrive). The player must choose the Overdrive command and then pick Bahamut from the list of summons to activate a successful EX Burst. If successful Bahamut appears behind Yuna and uses its powerful Megaflare attack. If unsuccessful, Yuna will instead surround the foe in orbs of energy, before they race up and smash down into the opponent, using her only physical spell as a Summoner, Holy.

1st Weapon: Daigoro Staff
2nd Weapon: Oblivion
Master Weapon: Flower Scepter

Each of Yuna's special weapons are a reference to the three optional summons from Final Fantasy X. Daigoro was the dog that Yojimbo uses in Final Fantasy X, and is also the pet Yuna uses while in her Trainer Dress Sphere, Oblivion was Anima's Overdrive, and the Flower Scepter was one of the key items required to unlock the Magus Sisters.

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Post by Crazyswordsman » Mon Sep 21, 2009 6:35 pm

^^It is a sin against God that the great Balthier isn't in the game.

If Yuna were in the game, that would be a serious problem. -CSM

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Post by Dark Seraphim » Mon Sep 28, 2009 12:51 pm

Any other characters that would have made good additions to Dissidia? I'm thinking Vincent Valentine myself, he was quick and agile, he appeared in every single Final Fantasy VII game there was, and he already has an EX MODE picked out for him (Chaos).

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Post by Dark Seraphim » Tue Sep 29, 2009 12:59 am

Vincent Valentine

"A mystical man, stern and upright while at the same time dark and mysterious..."

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When picking the hero of Final Fantasy VII, Cloud was surprisingly not the obvious choice, in fact, Cloud and Terra were the last two of the main character to be revealed, more than likely due to the amount of noticeable characters in their respective games. My guess, they probabaly were considering Vincent for the job, not only does he have a wide fan base as it is, but he has been in every single Final Fantasy VII game, even Before Crsis which noticeably lacked Cloud at all (although in Crisis Core he only got a mention but no face time, it could at least be considered a cameo).

Vincent would be a Chaotic Barrage player, able to use his agility, sharp claws, and quick marksmanship to quickly ruin enemies and put himself ahead. By default most of his ranged attacks would not very powerful but they would be fast and usually come in barrages, whereas his claws are stronger but are very close range.

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Alternative Costume: Turk. It's one of Vincent's already established alternative costumes, and I think its much better looking than just a pallet swap. Vincent would take up the suit of his former profession as a Turk, although he would have red eyes, and possibly either a claw or some hand-weapon to make up for the lack of claw he has in his normal costume.

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Brave Attacks:

Berserk Dance (Ground): Rushes forward and slashes at the opponent with his claws several times, finished by blasting at opponent and sending them back a short ways.

Livewire (Ground): Charge shot, attack changed with how long its charged. Short short shoots out three short range projectiles with electrical feedback. Medium charge sends out a burst bullet that explodes short range, causes absorb and damage. Long charge sends out a quick bullet towards foe, that bursts on contact, long range, but explodes if it hits the wall or other object before it hits foe.

Splatter Combo (Aerial/Ground): Starts to slash at foe, performing many low damage strikes before launching foe into the air, If you press forward + O you can chase foe for additional claw strikes before shooting them away, if you press back + O Vincent instead shoots a barrage of bullets at the airborne foe, connecting with several range shots, if you only press O Vincent will leap to slash twice more before firing into opponent at point blank range.

Chaos Saber (Aerial/Ground): Shoots out six quick slight homing projectiles from gun which appear as blade-like projectiles, flies into foe, and then doubles back to hit again. Has the chance to hit only once forward, once on return, or hit on both forward and return. If return bullets hit, can initiate chase sequence.

HP Attacks:

Beast Flare: (Aerial) Fires out four shots, explode at mid range if they don't hit the opponent first, good spread for a close-up attack, but can be dodged back.

Gigadunk: (Aerial/Ground) Slashes forward and then leaps over foe, before sending a huge percussive shot downwards into enemy for HP damage. If slash misses, Vincent will still leap over foe, but its easier to dodge then. If connects, easy Wall Crash with floor.

Nightmare: (Aerial/Ground) Creates a vortex of wicked souls, pulling the enemy in. Absorb and projectile protection.

Satan Slam (Ground): Shoots ground several times forward, east shot chasing after foe to strike at their feet. If foe is on the ground or close enough to ground where a shot strikes, the ground bursts open and absorbs foe, causing damage.

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EX Mode: Dirge of Chaos. Vincent takes the form of Chaos, the title a take on Dirge of Cerberus, Vincent's solo game. Although there are two designs of Chaos to choose from, I think the one from Dirge of Cerberus is more well polished, not to mention the fact he retains his gun and claws makes it easy for him to still use his regular moves while in EX Mode. In this mode he gains Regen, as well as the ability to Glide, thanks to his demonic wings. In addition, Vincent equips two Materia, Deathblow Materia, which increases the power of his attacks, and Speed Plus Materia, to increase his movement, making him a force to be reckoned with.

EX Burst: Death Penalty. Vincent will descend upon the enemy, slashing at the enemy brutally with his claws, before leaping back and charging his ultimate weapon, Death Penalty, collecting the souls of the wicked for a final strike. Command input, not sure what kind, maybe O pressing like Sephiroth and Cloud have, will charge up the soul stealing weapon. If successful, Vincent will use Soul Shot, a blast from the energy of the gathered souls to do chain Brave to HP damage. If the input command fails, Vincent will instead use the power he has collected to shoot the ground, performing a stronger version of Vincent's Satan Slam, his strongest attack from Final Fantasy VII

1st Weapon: Quicksilver
2nd Weapon: Cerberus
Master Weapon: Death Penalty

Vincent's weapons are pretty obvious, Quicksilver was originally Vincent's default weapon in Final Fantasy VI, Cerberus replaced it come Advent Children and was his default weapon in Dirge of Cerberus. Death Penalty, also naming his EX Burst, is his ultimate weapon in both of his games, in Final Fantasy VII and Dirge of Cerberus.

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Post by Sim Kid » Tue Sep 29, 2009 5:08 pm

What about Ramza and Vormav? Their EX modes would be very easy to do, Ramza would mostly involve buffing and meleeing, with ultima, while Vormav would become Hashmal and there's no question what he would do there. :P

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Post by Dark Seraphim » Tue Sep 29, 2009 7:59 pm

Sim Kid wrote:What about Ramza and Vormav? Their EX modes would be very easy to do, Ramza would mostly involve buffing and meleeing, with ultima, while Vormav would become Hashmal and there's no question what he would do there. :P
I'm sorry, I don't remember who Vormav is . . . enlighten me?

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Post by Dark Seraphim » Fri Oct 02, 2009 1:31 am

Queen Remedi

"I am the wish-gatherer. I am the world-maker. Desire is the thread that binds the world together."

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Now here is a villain I like and I think would make a nice edition to Dissidia, in fact she could even be a secret character, maybe she would even be the one the gods are using to keep the 12 worlds bound together away from their proper realms. Anyway, Queen Remedi was the main villain of Final Fantasy Tactics Advanced, she was the wish-gatherer, and granted the wishes of others, although whether her doing this being actually benevolent or sinister is really a mystery. Was she just doing as she was created to do? Or was she more evil than she let on, twisting the dreams of others to ensure her survival?

I see Queen Remedi as a Close-Combat Mage, she's a purely magical fighter, like Terra and Ultimecia, but her magical moves focus more in fighting in close-quarters as opposed to putting distance between yourself and your enemy. most of her moves being close to medium range.

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Alternate costume: Battle Queen. As her alternative, Queen Remedi's outfit changes as she removes her royal cloak revealing a sleeker body suit, like in the game. Her signature staff will be replaced by a white bladed scythe, with two ornate spears on either side of her back.

Brave Attacks: Being known as the 6th and final Totema, Remedi's Brave attacks borrow from the Totema's "Expulse" commands.

Breath of God (Ground/Aerial): Sending out a cone of powerful magic that can envelope the foe for damage. If this attack touches any flat surface, that area will burn with magic for a couple seconds after Remedi finishes the attack, and can damage the foe still.

Lightspeed (Aerial): Sends out a very fast beam of holy energy out to a medium distance. Can be evaded but cannot be blocked.

Presence (Aerial): Collects energy inside of herself before releasing in a large burst sphere, the longer the charge the larger the radius of the burst. Has strong Knock Back if it hits.

Logos (Ground): Summons a vortex of light over the opponent's head before bursting downwards. This one one of Remedi's few moves that has a decent range. If it hits is causes the enemy's attack to lower for a short period of time.

Firestream (Ground): Sends out a line of flames, high reach and curves towards target. If it hits the flames suddenly explode in a burst for additional Brave damage.

Spellbind (Aerial/Ground): Short range blast of darkness, if it hits it stuns the enemy for a second, low power but very quick charge.

HP Attacks:

Amber Gleam (Ground): Summons a small sphere of amber before shattering it outwards, sends multiple shards of amber at the opponent, before ending with a large shard for HP damage.

Omega (Aerial/Ground): Summons a small growing sphere of energy in front of self, explodes for HP damage if opponent touches it. Will explode by itself after a few moments if it misses, and explosion itself can hit opponent if they are close enough, close range.

Magi (Ground): Summons pillars of magic to slam down onto opponent, first pillar is of flames, if it hits, follows with a pillar of ice, then thunder, and finally a burst of holy energy for HP damage.

Alpha (Aerial/Ground): Summons a stationary swelling orb of energy on opponent's current spot. Pulls opponent in if it touches them, and explodes in a burst after reaching full strength.

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EX Mode: Li-Grim. Remedi's Ex Mode would be pretty obvious, transforming into the being of pure wish magic, Li-Grim. Besides Regen, Li-Grim gains two new abilities, Genesis, which increases the speed her spells activate, making her spells faster to cast and recover from, and Wicca, which increases her magical attack power. Both of her abilities are named after her commands in FF:TA.

EX Burst: Descent. One of her most deadly moves in Tactics Advance, chaining her Descent and bringing in one Totema after the other was a devastating move that could easily give you a Game Over when fighting her. First, thick vines sprout from the floor and ensnare the enemy, thanks to Exodus. After, Remedi must enter a series of commands, to activate the full potential of her EX Burst. If successful, three power beams of energy comes out from the upper left, upper right, and from straight above, symbolizing the greatest attacks of Famfrit, Ultima, and Adrammelech, before the enemy and the energy is trapped in a sphere and Remedi rushes forward to shatter the sphere and all trapped inside, taking after Mateus's greatest attack. If the player fails to activate Remedi's EX Burst, she instead chains Mateus's attack immediately, without the additional beams of energy.

1st Weapon: Yellow Card
2nd Weapon: Red Card
Master Weapon: Gran Grimoire

I've decided to name Remedi's weapons after powerful items int he game, the Yellow and Red Cards were penalties for breaking laws, to which Remedi as queen had full control over what laws were in effect, and could even change them mid-battle. The Gran Grimoire, her ultimate weapon, is the very book itself that contains the magic that created the FF:TA universe, so its the very essence of her own magic.

I'm a little iffy about her weapons, I honestly couldn't think of anything for her starting and 2nd weapon, so I decided to go with the law cards, but I think her ultimate weapon is perfect for her. I particularly like some of the moves I've created for her, I do like the fact that I made Breath of God linger, so even though, as with all villains, she doesn't have any combos, I could see her being able to chain Breath of God with Alpha (since it generates on the foe's current locations while they are still suffering from BoG) for a faux chain. I do think she'd mesh in will with the other villains as well, she even has her own little obsession for all her openings/taunts. Like Exdeath has the Void, and Ultimecia has Time, Remedi would have Wishing . . . so pretty much the majority of her phrases would include something about wishing . . . well she is the Wish-Gatherer afterall!

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Post by Dark Seraphim » Thu Nov 05, 2009 4:05 pm

Rinoa seems like she'd be a good choice, don't you think? She already has an EX Mode in Angel Wings, and an Ex Burst in Wishing Star, so that would be very easy to design for her. Plus, as for her moves, I could see variations of her Angelo moves (Rush, Strike, Cannon) being her HP attacks, whereas spellcasting (Meteor, Ultima, Flare, Blizzaga) would be part of Brave attacks. I also had an idea where Rinoa would have Brave-Brave-HP combos, with moves like Ultima (Brave), Double Ultima (Combo from Ultima, Brave), Triple Ultima (Combo from Double Ultima, HP). This would be an allusion to the Double and Triple spells from the game, very useful for any spellcaster as it allowed them to instantly doublecast and triplecast spells. I also had an idea of a special HP move called Invincible Moon, based off Rinoa's second highest Combine ability. This would be an HP attack that doesn't do any damage, instead its a powerful shield ability that uses up Rinoa's current Brave Pool to make her temporarily invinible to damage for a set amount of time based on how much Brave she had at the moment. This of course would reset the Brave to 0 like a normal HP attack, and Rinoa can still be hit with attacks like normal, but will suffer no Brave or HP damage for that amount of time. THis would give her a good ability to protect herself when she's up close, and also keep her safe when fighting at a distance against foes who also excel at ranged attacks.

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