Super Metroid Randomizer

Moderator: е и ժ е я

Post Reply
User avatar
X-3
Moderator
Posts: 23236
Joined: Wed Jan 28, 2004 2:00 am
Location: noiɈɒɔo⅃
Been thanked: 2 times

Super Metroid Randomizer

Post by X-3 » Thu Nov 10, 2016 5:18 pm

http://dessyreqt.github.io/smrandomizer/

This works like the LttP randomizer, in that it generates a ROM file with randomized item locations. You can choose between Casual, Speedrunner and Masochist modes, which I assume affects how difficult some of the item locations are. (ie: varia suit in lower norfair or something)

User avatar
Valigarmander
Supermod
Posts: 49265
Joined: Thu Jun 01, 2006 8:22 pm
Location: World -1
Has thanked: 7 times
Been thanked: 15 times
Contact:

Post by Valigarmander » Thu Nov 10, 2016 6:03 pm

Interesting. I wonder if the algorithm is designed to prevent reaching dead ends and being unable to progress with the items they have.

User avatar
X-3
Moderator
Posts: 23236
Joined: Wed Jan 28, 2004 2:00 am
Location: noiɈɒɔo⅃
Been thanked: 2 times

Post by X-3 » Thu Nov 10, 2016 7:04 pm

Maybe not. I got stuck on my first run on Casual, because of no Morph Ball or Missiles. Screw Attack and Space Jump let me access a Power Bomb, but without Morph Ball I could not use it. Maybe I'll double check after I get through this current second run.
edit: I figured it out

Completable seed: C0949919

edit: sorry, I was wrong, this is how difficulties work:
This is a fundamental shift in the way difficulties work. Instead of having "Easy", "Normal", and "Hard", the difficulties are now "Casual", "Speedrunner", and "Masochist." If you aren't a speedrunner, don't pick "Speedrunner." If you aren't a masochist, don't pick "Masochist." Easy as that.
  • A major overhaul of the randomization for all difficulties has taken place.
    • Among the changes, now Missile and Super Missile are possible first items in Speedrunner and higher difficulties.
  • Casual difficulty has the 100 normal items hidden from vanilla Super Metroid. A great intro for those who want to play something a little more random, but nothing tricky.
    • Also, no items will be hidden in the scenery on Casual except those normally hidden in vanilla Super Metroid.
So I think speedrunner/masochist removes some spawns to make things harder.

User avatar
е и ժ е я
Supermod
Posts: 41066
Joined: Sun Aug 18, 2002 1:00 am
Location: Enough. My tilde has tired and shall take its leave of you.
Has thanked: 18 times
Been thanked: 8 times
Contact:

Post by е и ժ е я » Sat Nov 12, 2016 3:56 pm

Ah yeah, I almost forgot about this one. I still intend on getting into it. Thanks for the reminder.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

User avatar
X-3
Moderator
Posts: 23236
Joined: Wed Jan 28, 2004 2:00 am
Location: noiɈɒɔo⅃
Been thanked: 2 times

Post by X-3 » Mon Nov 14, 2016 8:24 pm

This is a pretty fun one: C2673538

User avatar
Marilink
Supermod
Posts: 41023
Joined: Sun Aug 26, 2001 1:00 am
Location: MY TOE! MY TOE!
Has thanked: 3 times
Been thanked: 7 times
Contact:

Post by Marilink » Mon Nov 14, 2016 8:30 pm

Ooh, I should check it out.
Carthago delendum est

User avatar
Valigarmander
Supermod
Posts: 49265
Joined: Thu Jun 01, 2006 8:22 pm
Location: World -1
Has thanked: 7 times
Been thanked: 15 times
Contact:

Re: Super Metroid Randomizer

Post by Valigarmander » Sun Aug 20, 2017 5:29 am

I still haven't checked this out, but there have been a few streams of Super Metroid randomized on Vinesauce recently that reminded me about this and re-piqued my interest in it. I think I'll give it a go sometime this week.

pixelated_penguin
Posts: 214
Joined: Sun Nov 05, 2017 6:04 pm

Re: Super Metroid Randomizer

Post by pixelated_penguin » Tue Mar 13, 2018 7:30 am

DUDE. I love SM Randomizer, it's great. I actually especially love when the first item is Screw Attack or Speed Booster and not Morph Ball because of how interesting and different it makes the early game.

User avatar
Marilink
Supermod
Posts: 41023
Joined: Sun Aug 26, 2001 1:00 am
Location: MY TOE! MY TOE!
Has thanked: 3 times
Been thanked: 7 times
Contact:

Re: Super Metroid Randomizer

Post by Marilink » Tue Mar 13, 2018 7:40 am

I should really get around to this sometime

pixelated_penguin
Posts: 214
Joined: Sun Nov 05, 2017 6:04 pm

Re: Super Metroid Randomizer

Post by pixelated_penguin » Sun Mar 25, 2018 3:50 pm

Just beat a run on "speedrunner difficulty" for the first time in a while. I had to use bombjumps, tricky walljumps (but not CWJ), mockball, spore spawn skip, lower Norfair lava gravity jump, and zebetite skip, the last two of which I had to learn for the run (I had no other way to get into Lower Norfair without space jump!) Clear time was 2:49 IGT.

If we ever get around to doing this competitively, casual is definitely best, because that was too tricky for a race.

User avatar
Marilink
Supermod
Posts: 41023
Joined: Sun Aug 26, 2001 1:00 am
Location: MY TOE! MY TOE!
Has thanked: 3 times
Been thanked: 7 times
Contact:

Re: Super Metroid Randomizer

Post by Marilink » Wed Mar 28, 2018 11:24 am

I just realized I'd be pretty bad at SM Randomizer because I've never 100%'d that game. I'd be neglecting a -lot- of item locations.

pixelated_penguin
Posts: 214
Joined: Sun Nov 05, 2017 6:04 pm

Re: Super Metroid Randomizer

Post by pixelated_penguin » Tue Apr 17, 2018 7:06 am

@Marilink: You can always use a map!

Also, the thing is, on casual and speedrunner difficulty at least, each important key item (like Varia/Gravity, Charge Beam, Speed Booster, etc) shows up in multiple locations, so you can get it in any of those places, but if you got it already, it'll just be replaced with missiles (or in speedrunner, will be empty). Also, protip: you may have to shoot item balls to reveal them; some will be invisible until being shot even if they'd be normally visible.

You should try it. It's not so bad and can sometimes be easier than normal, like if you get screw attack as one of the first items.

User avatar
Marilink
Supermod
Posts: 41023
Joined: Sun Aug 26, 2001 1:00 am
Location: MY TOE! MY TOE!
Has thanked: 3 times
Been thanked: 7 times
Contact:

Re: Super Metroid Randomizer

Post by Marilink » Tue Apr 17, 2018 4:25 pm

Yeah, I should definitely give this a shot sometime.

Post Reply

Return to “Metroid: Self-Destruct Sequence Activated”