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I seek training...

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Alex
Posts: 2663
Joined: Sat Jun 23, 2001 1:00 am
Location: Tally-ho!

I seek training...

Post by Alex » Wed Aug 04, 2010 4:29 pm

(I feel like I might have posted a topic like this before, but I don't know if it actually went anywhere.)

I wanna try and get back into the Gunjin scene. Basically, I need some help on being brutal without being cheap. I'll be the first to admit that I downright SUCK at this.

Here is my proposal. Someone (with experience) spar with me. It will play out sorta like a regular battle, but you can and should critique me and offer ways to improve myself. (Can be in character or out of character.)

Also, if anyone has a different method, I'll give it a shot. I just figure the best way to get better at this is to just do it. I've always learned better through constructive criticism.
VOIP

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Zaden
Posts: 989
Joined: Mon Dec 28, 2009 8:23 pm
Location: in the beak of a mighty condor

Post by Zaden » Thu Aug 05, 2010 12:00 am

Alex wrote:
I wanna try and get back into the Gunjin scene. Basically, I need some help on being brutal without being cheap. I'll be the first to admit that I downright SUCK at this.
Although I've been in the Gunjin for less than a year, I consider myself to be relatively intelligent. I have some simple advice that may help you.

If you aren't already, become familiar with anatomy. If you know what parts of the body are critical you can know where to aim. Where and whether or not you hit is far more important than how powerful an attack is.

If you hit someone in such a way/part of the body that it would completely or even nearly kill your opponent, it ends up being cheap, because your opponent must bend reality just to continue the fight.

So the trick is to hit your opponent with brutal attacks, but aim the attacks to where it's still easy for the opponent to continue. So get to know your opponent's body.

One of my favorite tricks is to aim for the shoulder. No matter how hard you utterly smash someone's shoulder, it's not fatal and they can still fight.

Also, when you hit someone, try letting your opponent decide how much damage it does to their body rather saying, "okai dood i just brok ur spine". You can hit them in the spine and let them say whether it's broken or not.

Except that a broken spine would probably paralyze you, so you shouldn't do that.


I'm always willing to help someone who wants to fight in the Gunjin, so if no one else responds to your sparring request, I'll post an entrance and do a quickie with you, but there's other people on my waiting list that I should probably be responding to...

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Fairlight Excalibur
Posts: 879
Joined: Sat Nov 28, 2009 6:20 am
Location: LA

Post by Fairlight Excalibur » Thu Aug 05, 2010 5:12 pm

I registered here only recently, but I have been roleplaying in other places for more years than I care to count. Here is some advice from a scruffy old veteran.

1. Be detailed and descriptive. The more detailed and convincing your descriptions are, the less likely your opponent will be upset by an incredibly powerful attack. If you spend three whole paragraphs describing the mana that your character is channeling through himself in preparation for this attack, and you describe the stormclouds gathering overhead while the earth begins to tremble around you, and THEN mention how the nearby volcano is erupting prematurely due to your awesomeness. By the time you get around to smashing your opponent, he is expecting something earthshattering and will not be as likely to complain.

On the other hand, if you skipped all the build up and simply said, "I hit you with a laser strong enough to collapse the solar system," he is probably going to think that is slightly unfair. Obviously, this example is exaggerated, but you get the idea. Check my fight in the Red Lions tournament. If I had simply said "the golem tossed away its injured parts and got fresh rocks," that would make it look like godmoding.

I have been interrupted. I will finish later.

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