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Switch subscription service will launch in 2018.

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Switch subscription service will launch in 2018.

Post by VG_Addict » Fri Jun 02, 2017 11:31 am

The Switch subscription service has been delayed until 2018, but we have more information on what the service will be like. https://www.theverge.com/2017/6/1/15727 ... ars-a-year

What do you think? $20 a year is pretty good.

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Post by I am nobody » Fri Jun 02, 2017 2:40 pm

The SNES and NES games don't do anything for me, so it'll depend on whether Nintendo can come up with enough decent multiplayer games I care about or good enough eShop deals.

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Post by X-3 » Fri Jun 02, 2017 2:45 pm

Also included in that fee is access to classic games from Nintendo’s back catalog, updated with multiplayer support and playable on the new console. Nintendo had originally indicated that these games would only be available for download for a month at a time, similar to Sony’s PlayStation Plus service, but the company today confirmed to Kotaku that all the games under this umbrella would be available for all subscribers in a library. “Users can play as many of the games as they want, as often as they like, as long as they have an active subscription,” a spokesperson told the publication.
Need to see how this pans out. I'm not interested in paying for online multiplayer but I am interested in a potential Netflix-style service.

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Post by Jesus » Sat Jun 03, 2017 4:39 am

It's a smart business decision actually. If I had to guess, the fees wouldn't be enough for Nintendo to make a profit, but it would allow the servers to sustain themselves. Throw in little benefits for the subscribers (snes and nes collection) and everyone's happy. A lot cheaper than PSN and xbox live for sure.

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Post by CaptHayfever » Sat Jun 03, 2017 9:21 am

So they're doing this instead of Switch VC? Hmm.
*hurries to stock up his WiiU VC before it's discontinued or something*

And remember, "I'm-a Luigi, number one!"

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Post by DarkZero » Sat Jun 03, 2017 11:19 am

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Post by Marilink » Sat Jun 03, 2017 11:49 am

It makes sense to pay for goods and services. $20 is very reasonable. I'll be signing up.

And Doctor Mario online play? Aaaaaaw yeah.
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Post by Calamity Panfan » Sat Jun 03, 2017 7:37 pm

i'm very cool w/ this
and that's the waaaaaaaaaay the news goes

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Post by DarkZero » Sat Jun 03, 2017 8:44 pm

i'm hoping for something like double dragon online
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Post by Jesus » Sun Jun 04, 2017 5:11 pm

Enabling online multiplayer on old games would be pretty cool if they can pull it off. Imagine secret of mana how fun that'd be to connect to your buddies for the multiplayer aspect. Heck, even NBA Jam.

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Post by Random User » Sun Jun 04, 2017 6:01 pm

Difficult to justify paid subscription service in the first place. The temporary NES/SNES game is just a slap in the face.

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Post by Marilink » Sun Jun 04, 2017 6:22 pm

^How is it difficult to justify a subscription service? It takes manpower to keep servers running and to maintain games.
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Post by Random User » Sun Jun 04, 2017 7:29 pm

The servers are always notably worse than PC servers, which are free. If I'm paying for a server to be maintained, I expect it to be maintained well. All three companies also offer some extra incentive to justify the need to pay for online as well, so I'm sure I'm not the only one that feels this way.

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Post by I am nobody » Sun Jun 04, 2017 7:36 pm

Steam manages to do multiplayer, backups, etc, for free while providing a better store than any of the console manufactures. So do Origin, Battle.net (WoW aside, obviously), and every other non-MMO game that hosts itself.

If there's a better explanation for why consoles mysteriously require a subscription than "because we have all the power and we said so", I've yet to hear it.

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Post by Marilink » Sun Jun 04, 2017 7:49 pm

I'm not gonna pretend to know about what it takes to maintain servers and such, but I just don't see it as an issue to pay for a service. Especially when it's such a negligible amount.
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Post by Jesus » Mon Jun 05, 2017 10:48 am

The difference between steam's servers upkeep being free is that steam gets a healthy amount of money from not only the game publisher, but from sales of the game directly. Steam admittedly has a larger base than console users as well so they can afford it. Console gamers numbers are dwindling. Bandwidth Is also super expensive as is constant backing up of data. Subscription costs help curb the burden for the owners of the servers. Look at runescape. When they first released they thought they could sustain the game completely by ads. After the dot com bubble burst, however, they needed a way to sustain their employees as well as the game itself. In comes subscription service. Cheap 17 a month dedicated servers you can buy for a website May be good for small scale, but it'd be easily ddosed or run out of bandwidth from high traffic. Their server costs for gaming costs hundreds of thousands a year.

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Post by I am nobody » Mon Jun 05, 2017 2:46 pm

As far as I can tell, all of the major digital storefronts take about a 30% cut of the price. Where are you getting that Valve makes more per sale than Sony or Microsoft?

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Post by Jesus » Mon Jun 05, 2017 4:46 pm

In terms of sales, steam is a gold mine compared to the digital console markets. Business Traffic through steam is a lot heavier. That's probably due in part to the larger libraries though. I never thought I'd see day one releases of square Enix titles on PC but here they are simultaneously now with console releases.

I wonder if the digital storefronts are similar to how Apple AppStore works where publishers have to host their own app.

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Post by I am nobody » Mon Jun 05, 2017 6:53 pm

That didn't answer my question. Where are you getting that console storefronts are not getting "a healthy amount of money" from game sales? More traffic increases server costs, so that alone isn't evidence that consoles are for some reason incapable of covering said costs with profit from sales.

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Post by Sim Kid » Mon Jun 05, 2017 9:26 pm

Only $20 per year? That's equivalent to about $1.67 a month. That's freaking pocket change!

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